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Found 1 result

  1. Hi everyone, I made an asset in Houdini, just a simple sphere, and exposed it's frequency parameter. I've loaded this into unity and I'm able to change the frequency in the editor with no problems. Is there any way I can do this at runtime too? Let's say creating a GUI slider which updates the frequency parameter of my sphere at runtime. I've searched online and it seems Houdini does not allow this, but I'm hoping I'm wrong or that someone as found a workaround.