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Found 9 results

  1. Hey guys i have an group of edges , i want to make another group and add just one of those edge from first group to it . is there any trick for doing this ? thanks
  2. Hi, I run a voronoi fracture on a cube mesh and I want to delete the outer chunks and keep the inner ones, I tried to use a blast node and set the Group to "outside" but this only removes the outer faces rather the the the whole chunk, So is there a way to select the outer chunks of voronoi fracture? Thank you
  3. Hi I can successfully group unshared edges to get the boundary edges of a flat grid. However, how might I procedurally remove the very inside enclosed hole edges (such as the three holes in the attached image), and only have the very outside perimeter remain in the group? Any advice appreciated
  4. I have an object shattering using a voronoi fracture, i'm importing it to Maya as an alembic cache but i have to manually select all of the inside faces of the cracks to texture them differently. Is there a way i can select all inside faces on a voronoi fracture object in Houdini to make things quicker? Thanks
  5. Hello community, I'm trying to select (end-unroll) only the edges of a voronoi, is this possible? I tried with a divide sop (remove shared edges) with no luck, what I want is get the borders only of the voronoi coloured pieces, not the quads that are inside each piece, in other terms clean the mesh and have only the voronoi divisions and unroll them. Thanks!
  6. Hey guys, I'm ripping a mesh using the Granular Sheet method but i'm getting these popping holes around the ripped part. If I use a group + unshared edges i'm able to select all the holes + ripped part. Does anyone knows a way to select only the holes with an n amount of sides? Let's say, holes with less than 8 sides only I would really appreciate any other ideas on how to get rid of the holes. Thank's Alvaro granular sheet - ripping it - Skybar - cap holes.rar
  7. I am able to select a node in the network editor with python very easily. The problem I am running into is how to cause the parameter window to update based on this selection. There seems to be different levels of selection. When selecting through the UI (left-clicking on a node), the node turns deep yellow, and the parameter window (PW) updates. When you shift select with the mouse, the last selected becomes deep yellow, and the previous node is outlined in a lighter yellow (this is the sort of selection that is produced by calling node.setCurrent( 1 ) or node.setSelected( 1 ). If you click off a node in the network editor, you essentially deselect all the nodes, but the last selection remains in the PW, and the relative node has a slight white outline around it, I guess indicating the PW relationship. I am trying to create a new node and have it become selected with the PW reflecting the new object. Does anyone have any tips on how to accomplish this easily without querying too much of the UI panels? Thanks Josh
  8. hey, i have a geometry that i am fracturing with voronoi. i need to separate these pieces into active and passive pieces. instead of selecting them by name, i would like to select all the pieces within a bounding box/sphere. i thought about using a group sop and selecting by bbox, but this selects points or primitives, and not my piece* groups from voronoi. any ideas? thank you so much!
  9. Hello, I new to Houdini, learning modeling and new nodes, but one thing is bothering me, when I select primitive, it doesn't highlight to yellow color. Here is what I want: and here is what I get: It EXACTLY look like I've selected 4 edges, maybe I doing something wrong? I use latest OS X and latest non-commercial build. Please help
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