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Showing results for tags 'sequence'.
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Hi! So I've plugged in an animated texture sequence ("TextureName_$F.png) into the principled shader and it works fine, looks like it should etc. But when plugging in a texture node into base colour and writing the same texture path, the texture turns pink in the render view. When omitting the $F and typing out the frame number manually it shows up but as soon as I type $F it turns pink. Does anyone have a clue? Google didn't give me much help today. Thanks!
Greetings to the greatest 3D community! I'd like to introduce you my new digital asset "RampBlend". The idea behind “RampBlend” is to help character riggers and animators get rid of complex muscle-systems which are often too slow, troublesome and tedious to set up. It was specifically created with the concept of “corrective blend shapes” in mind, where changes to the Blend factor trigger sequential morph targets. I'd like to thank this community and Mangi who kindly shared the base scene for my tests. Any comments or suggestions to help improve this asset are more than welcomed. You can download "RampBlend" at this url: http://www.orbolt.co.../ik_::RampBlend Introductory video (vimeo HD720): http://vimeo.com/74942919 Introductory video (Youtube HD1080):
Hello, I am trying to render a series of nodes with multiple frames to .geo files. Below is my current setup. if I render the geometry nodes one by one they work, however I am unable to render everything as one sequence. The order is important, It needs to render out Level -1 completely before moving on to the Level 0 and so on. Note that each Level has a different amount of frames to render. I have tried a couple of things, like Batch nodes and other things, but this my first time to work in this context and I can't seem to find a tutorial on this topic very easily. If I render the "OUT_GEO" node it gives me the complete output of Level -1, but it stops afterwards. If I put a Batch node after each switch it gives me the complete output of Level-1 and the first frame of the other levels that are enabled.