Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Search the Community: Showing results for tags 'shelf'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 7 results

  1. Hi everyone! I am completely new to Houdini and have a few questions about Ocean and FLIP. In the attachment you can see a simple “boat” with a FLIP (Guided Ocean Layer) connected to it, combined with a “Small ocean surface” from the shelf. 1. How would I go about blending the FLIP and the Ocean ? 2. The default shader for the FLIP-sim does not seem to have any “foam” on the top of waves/crest like the “surface” does. Adding Whitewater does create “foam” spray around the “boat”, but how would I go about getting foam on the wave-tops/crest of the FLIP-sim ? Thank you in advance !
  2. Hello , I'm trying to customize my houdini layout to put a 2 shelf on top of each other like the image below in softimage , but i can't figure out how to do that , is this possible ?
  3. Hi guys, I'm trying to create a shelf button that quickly create a parameter into the selected node. To start, I'm happy with the initial solution, taken from https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=22539 n = hou.selectedNodes()[0] group = n.parmTemplateGroup() n_fol = hou.ui.readInput("Folder name: ", title=('Add Float:'))[1] n_par = hou.ui.readInput("Parm name: ", title=('Add Float:'))[1] folder = hou.FolderParmTemplate(n_fol, n_fol) folder.addParmTemplate(hou.FloatParmTemplate(n_par, n_par, 1)) group.append(folder) n.setParmTemplateGroup(group) but I have a problem, when I run again to add a second parameter, the folder takes name from the first one adding '_1' instead of taking the name I put in the folder name. The label it's ok, with the name I insert. Any idea why is this happening? Thanks!
  4. Hi i just installed Houdini 14 but as you can see in the picture the render view and the shelf are not showing, i can click on them but they're invisible, please how to fix this? thanks
  5. Hi, I´m looking to integrate Houdini inside our custom pipeline. We already have a pipeline script working inside Maya and I´m trying to replicate it in Houdini. I started with interface creation with Qt and Pyside. I´m in the early stages but already have some doubts. In maya I can create a shelf panel, add some icons and integrate to my script. I´m trying to do it inside qt using buttons with icons but the result is very ugly. So, It´s possible to create these kind of special houdini panels with a qt interface? Somebody has some tutorials or docs about custom interfaces using python in houdini? I couldn´t find anything more than this Masterclass on vimeo. Thanks
  6. Hello, How can I set additional custom paths for shelf files? Right now all custom tools are stored at $HOME/houdini13.0/toolbar & packaged tools must be somewhere in $HFS. But I would like to setup a different location (let's say where I store all GitHub files), in addition to the custom path. How can I do that? I tried by adding setting $HOUDINI_TOOLBAR_PATH inside houdini.env file. But that overrides all other tool paths, and when I relaunch Houdini, there are basically no shelves there. How do you guys setup shelf deployment which also works with Perforce or other version control? Thanks
  7. Hello, I created few custom shelf tools for learning purposes and added them in tab menu of various contexts. I have deleted most of them from the shelf but all of them still exists in the tab menu. How can I remove them? Also how can I remove the tab menu itself or rename it? Thanks