Jump to content

Search the Community

Showing results for tags 'shift'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 4 results

  1. is it possible to tilt-shift the lens somehow in houdini to force this effect ? kind regards Jon
  2. hi all so heres one for you - we all love the kaleidoscopic mirror dimension.. and the cool portals and wotnot in Dr strange... BUT can anyone suggest any ideas for how to tackle this really cool but very quick effect in houdini? At 28 seconds we see Kaecilius sort of reverse backwards into various slices as he does so.. I think its a really cool effect and one i would like to try suss out for a cg character. My thoughts are to bring alembic cg dude in, run him through a vdb and back to polys, then use a copy sop and a grid to create slices in the mesh... much like this cool tut... but how do i get that frame offset effect where you can see the slices are running at different frame times ? dunno if i'm explaining it well but does anyone have any ideas? Its something i'd love to crack! ta Ant
  3. Hello, I am having strange issue - renders coming out of mantra aren't displayed consistently in various apps. I believed that I would be safe with EXRs as they are linear and should be properly displayed in apps. Pixel data are identical when inspected pixel by pixel. However I noticed slight difference when displayed in mplay, nuke, rv, djv_view Any ideas? I made sure that in Nuke I am loading linear exr and no custom lut / IP is being used in viewer. I attached sample exr so that you can test it out. Thanks, Juraj img.exr
  4. I have a scene where I want to put few Dust Explosions, but Of course they would look better if they would start on diferent times. So I`m using DOP i/o and then TimeShift node just frame number minus random frames. ($F-24 for example) Problem is that on frame number 10 it is 10-24=-14 and the mantra gives me error and doesn`t render anything. What would be the best way to do it then? Thank you
×
×
  • Create New...