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Found 5 results

  1. Hi All! Are there any ways to optimise/reduce the file size of Houdini caches. I'm caching a (very small) FLIP fluid sim with a 'File Cache' Node at the moment and each frame is about 100MB. Multiply by 500 frames and that's a BIG cache! - not to mention the time its taking! I am sure it shouldn't be this large considering this is only a very small fluid sim so any tips would be great! I know a lot of people have this issue with sims so hopefully kind people can help us out! Thanks in advance!
  2. Real life lava simulation

    Hey Everybody, Im currently trying to create a lava simulation in real world scale. Im struggling with the surface as well with the simulation. Here are some of the issues that im facing: A surface that is very rough and there are some planes floating in the air Once the partials are hitting the ground it looks like it is loses density. If somebody could give me a direction or advice it would be much appreciated.
  3. Hi there Odforce! I had a small question which I hope someone will know the answer to! When i'm in the COP context, and I create a text node, how can I then get the actual width of the text? As you can see in the top part of the image, there is quite a lot of black padding around the word "Layer". When I drag the text outside of the actual canvas, you can see the blue rectangle that represents the actual size of the word. Is there any way I can query the size of that blue rectangle? Some more background on what I'm trying to achieve: I would like to move and resize the text to a specific location within a canvas. The text however, isn't predefined, so I would need to know the actual size and position of the text without manually having to override the size to minimize the background behind the letters. Thank you all for your time!
  4. Hi folks, my pipeline is Maya > Houdini> Maya I am a bit confused about scene scale. Please help me! Thanks in advance. These question are bogging me down:: 1. How much percent should I scale my objects in Maya to simulate properly in Houdini space? 2. If a real building is lets assume 260 meter high then what should be uniform size of it in maya and in houdini? 3. If I want to make some ocean sim what should be the size of the ship and the tank? 4. How can I understand this facts? Please give me some book/reference/tut if you can. Thanks for your reply!
  5. Dear Houdini Community, I've been trying to figure parameters of curl noise for my parameters and I've been stuck for quite a while... My object moves fast from left to right and emits particles behind. I used curl noise to create curls, but I can't make the curls bigger. They should quickly fly out of the object and then curl and disperse in the air. I am attaching my sketch which is easier to understand. Any hint appreciated. Have a nice weekend :} ~ashe bigger curl noise.tar.gz
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