Jump to content

Search the Community

Showing results for tags 'skin'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 5 results

  1. Hello guys, how i can keep only rows after bool SOP. See image attach. Cheers!
  2. Letterpress

    Hi, here's my first project using Houdini. My goal was to get in touch with Houdini by transforming skin to metallic letters. I wouldn't have been able to realize this effect without your help here on the forum. Thanks a lot! dk
  3. Skin Editing

    Hey folks I'm investigating something that would help in my new venture of specializing on character work and I've realized that posing tools in Zb are not quite as good for me as I was hoping. So now I have the choice to scrape another layer off Softimage usage and possibly use Houdini for posing base meshes. So far I've not been able to find in Houdini the tool equivalents in XSI I regularly use and frankly couldn't do without. The main problem I'm facing is that I can't seem to figure out how to edit point weights, per bone, manually, aka numeric input. I've attached an image from XSI's skin editor where you'll see 4 points selected in viewport and one point to be edited in the editor with the bone1 as the influencing one also activated (bone1, bold text). Houdini Geometry Spreadsheet seems to only display those values, no editing. Am I missing something?
  4. H Modeling test

    Here is something I started in Houdni 13 and picked up again when H14 came out. I'm learning/exploring, so it is taking a bit of time to find a good workflow for modeling. H14 made that easier, and hopefuly it will improve some more.
  5. Santa & Klaus

    Dear odforce community, we (WE CAN DANCE Animation Studio) are working hard on our Christmas Animation Short for 2012 - "Santa & Klaus". After several years of half baked attempts this is the first time we really committed to producing a true character animation piece. Everything is being done in Houdini except for the animation which we unfortunately had to do in Maya due to the limited amount of Houdini Rigging and Animation Artists. We are however interested in developing a full Houdini Character Animation pipeline in the future if we are sure to have enough skilled artists at our disposal (feel free to contact us). With this animation piece we are venturing in several new areas that we haven't done before like skin shading and fur as well as the overall sheer amount of work that has to be done to finish something like this. I would like to use this thread for three things. First to show you regular updates on our progress. Second to get some feedback (which however might not be implemented as our deadline is rather tight but is definitely appreciated and discussed). And third to get technical help if we might get stuck in an area we aren't very experienced in yet. I will try to post updates and pictures as regularly as possible. Posts in this thread might be a little bit on the technical side while the artier (is this a word?) side can be seen at http://santa-und-klaus.tumblr.com We hope you find this thread interesting and entertaining. Best regards, WE CAN DANCE Animation Studio
×