Search the Community
Showing results for tags 'softbody'.
Found 4 results
Hello, In Houdini 16 is there a way to add a spring constraint to a Coth object. Want to simulate rope/cable anchors. A standard pin constraint with Soft doesn't feel like the cloth is tied down by rope and would also like to have that Max length parameter. Alternatively, if I can use a Wire simulation to be used as a spring constraint that would also work. However, my attempts at doing this have been disappointing. Wire sim would either become the dominate force by pulling the cloth down like a lead weight or the cloth with pull the wire like taffy, And large values were used in the wire setting to no avail. Any thoughts? -Thanks
Hi Guys I am trying to make bunch of crawling earthworms using FEM in Houdini. This is my references : https://vimeo.com/53813166 I really need have control on path of each worm. My question is that how should I add path deformation to the simulation. I have tried to add it before tetrahedralizate node, but it affects on the geometry points. Thanks
Hi guys, this is my first post here in OdForce, and let me just begin by saying that it's an awsome community! I'm trying to do a soft body simulation of raspberries falling and hitting a surface, thought I'd give a shot to the new Solid Grain object, mainly for it's speed. Right now I have one raspberry falling and my problem now is to duplicate the object so it look it's raining fruit! I've already done this with RBD, FLIP object etc with success, but I can't seem to make it work with PBD. Anyone has any pointers on this? Thank you so much in advance! PS: attached a basic scene file with a sphere instead of the raspberry! fuit_rasp_pbd_example.hip