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Found 3 results

  1. Hi guys! I need some help with uv unwrapping. Can someone explain to me how to normalize a UV grid to square: Thank you in advance! Best regard! hair.hipnc
  2. Hello, I need to modeling this square bottom bottle. I know there is the boolean node but it's not clean and can't be bevel afterward If you have any idea please help me Thanks
  3. Hi, I'm trying to create a moving dust cloud. When I render it I get this result no matter how I tweak things in the pyrosolver. I'd like it to be less fluffy, round and circular and more wispy and aggressive (think MadMax). Any help appreciated, Thankyou Desert_v03.hipnc
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