Jump to content

Search the Community

Showing results for tags 'staticobject'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 2 results

  1. Constraining wires to Cached Geometry

    Hello everybody. I'm bringing in a cached character animation and cached curves from Maya as an Alembic cache. I've split the character and my hair curves apart and created a DOP with wire solver where I can successfully simulate the curves colliding with the characters body and falling endlessly into space. I'm now trying to create constraints to constrain my Zero cvs for my wires to my scalp points on my cached character which is in the DOP as a staticobject. The hair curves have a group already with all the 0 cvs and the static object has a group for the scalp points. I'm trying to find a simple way to constrain these two groups together. I've tried using an sbdpinconstraint but it wants all of the constrained points and goal points to be in order so that it can constrain them to one another in that order. Is there a node or method by which I can constrain these two groups of points to one another intuitively based on distance. I'm also considering caching my hair curves in maya so that I can just glueToAnim but I'll still need to know how to constrain things. I'm a bit new to Houdini, hope you guys can help cheers.
  2. Fluids flow of geometry

    Good afternoon. With simulation, the fluid does not completely fill the geometry, and in the middle there is some kind of emptiness. Guys, tell me what is not doing it right? clock_2.hip Retop.obj
×