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Found 2 results

  1. Hi, I have a very simple DOP network with 2 static object colliders. (Houdini 16.5) In my scene, I'm instancing sphere on the particles from the DOP simulation. The spheres are instanced perfectly to the particles of the dynamic sim, but they are also wrongly getting instanced on each verts/points of my collider objects (the 2 staticobjects on the top left). My instancer node in the scene is set to "full point instancing" (in the point instancing option), which could be the problem, but that is the only option that instances the spheres to my partciles. Any tip would be greatly appreciated. Thanks
  2. I discovered today that a ground plane doesn't need a static solver to work with an RBD sim? The Ground plane shelf tool adds a static solver to the dopNetwork but if removed it will still work. Is the RBD solver solving for the ground plane?
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