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Found 4 results

  1. Hey Houdini Users ! I am currently making a wetmap for my shot and I am having issue with the stepping when using the solver SOP. I tried increasing the substeps and also putting a Timeblend+Timeshift to interpolate between frames but neither of them seems to be working. If anyone know how to clear out this stepping and have a smooth trail for the wetmap please enlighten me Attached are the files, one is gif and other is mov. Wetmap_v001.mov
  2. Hi everyone! In GLSL they use this function called "step" that generates a step function by comparing two values. Is there any alternatives in vex ?
  3. Hello everybody I come to you today to ask for a little help. I would like to find a fairly "simple" "beginner" technique to get some smoke when an object (a foot) touches my groundplane. I have a step sequence in alembic. But I miss the little idea. I tested with rigid and debris sources but nothing conclusive for the moment. thank you in advance for your help
  4. Hey guys, I'm using a File Cache sop to cache a FEM mesh but I can't figure out how to write it's substeps. I'll use this later to collide with a flip simulation and since the FEM is moving pretty fast I need it's substeps to collide properly with the liquid. $FF doesn't work. I guess it saves integer only... not sure though. Any ideas on how to proceed? Thank's Alvaro
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