Jump to content

Search the Community

Showing results for tags 'subnet'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 6 results

  1. Hi, Is there a way to hide the contents of my subnet, I want to submit my sim on a remote machine and I do not want its contents to be exposed, is there any way to do this? Thanks
  2. When creating subnet and putting strings, I want to create auto string's selection like a attached picture. How can I do it for group, primitive, and volume names?
  3. Hi guys, I was wondering if it is there any way to change certain object's parameters depending on whether I'm inside of a subnet or not. Basically my problem is that I have a rendering subnet hda, which allows me to only render stuff that is inside, or referenced inside my subnet. But the issue is that if I have multiple subnets in my network with multiple lights in them, every light is visible in the viewport, making it hard to work with lights, since everything is visible and added together making the entire screen look blown out. I know I can disable the "Enable in Viewport" checkbox on my lights manually, but it would be awesome if it would be possible to only enable that checkbox on my lights when I'm actually inside my subnet and disable them when I go out from it automatically. In case anyone has any ideas on how to achieve this, I would appreciate if someone could nudge me in the right direction. Thanks in advance for any help! Best, Laszlo
  4. Just curious if it serves any purpose. If so then how do you plug-in 4 outputs from within the subnet?
  5. Hi, I have points that I want to render as volume. As the material, I created a Subnet from a Volume Cloud in SHOP. Without applying any material, I can see the points in the Render View. The issue is after applying the Subnet material, I cannot see anything in the Render View. What should I do to make the points renderable by using the material? Please find attached for the file... foam_test.hipnc (attached file: points with Volume Cloud Subnet as the material)
  6. Hi there. I got this setup for a dandelion which works perfectly, but then I collapse everything into a subnet. Now, if I move the subnet around, the particles sim doesn´t work properly. I looked inside and both the emitter and a group bounding object seem to be transformed more than the rest of the subnet. Is it a bug that I must report or am I doing anything wrong? Could you guys take a quick look. It´s all setup already. StrangeParticlesCoordinatesProblem.hipnc
×