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Showing results for tags 'substance painter'.
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Low Poly MiG-23 DPRK Combat Plane I made using Houdini 16. I made the High Poly, Low Poly, and UVs using Houdini 16. I baked material ID and high to low normal map using the Games Baker ROP. Additional Normal details like the panel lines were in Substance Painter. It was exported from Houdini to Unity. Let me know what you think. Render is from Substance Painter. Currently there is no glass shader for Substance Painter, that is assigned in Unity. Thanks. Waiting on screen shots in Unity. Will post as soon as I get them. *Edit - Screenshots from Unity. I was required to block out the UI elements. You can see the glass shader applied with the pilot inside. *Edit - Low Poly Hydra 70mm Rocket (AH-64 Apache Ammunition) and M789 HEDP Round (AH-64 Apache Ammunition)
cgartashish posted a topic in Lighting & RenderingHi, I am using Substance Painter to paint textures on my object, I have a portion of the object that is glass and I have painted the opacity map and it looks good but when I bring the textures in Houdini I am not getting any refraction effects that we typically get in a glass sphere. I am connecting the opacity map into opacity color and also applying inverse map of opacity to refraction color. But I am not getting proper refractions. Opacity is working fine. Please help.
Hello all, I was needing some help with getting the Exported maps from Substance Painter into the Chrome material in H14. I am exporting the following maps: Base Color Roughness Metallic Normal Height Emissive I am trying to reassemble them in H14's Chrome material. I know the Base Color goes into the Base Color Map in the Surface Tab Diffuse Tab. I think the Metallic map goes into the Reflection Mask Map in the Reflect Tab Reflection Mask Map Tab. I'm not worried about the Normal, Height or Emissive maps yet so that leaves Roughness. Roughness is key to the aged look I'm trying to get. In Substance Painter the textured model looks like this: A Houdini render looks like this (notice the difference the Roughness map makes against the SP render in back): I don't suppose someone could lend me a hand on how to get Roughness maps from SP into the chrome material in H14 could they? It would be really helpful. Thank you David
In this polycount topic: http://www.polycount.com/forum/showthread.php?t=132334 there is one interesting line in main post Now the question is, does it mean that there will be Substance Designer support in Houdini or is it about already existing Unity support? Anyone heard something more?