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Found 2 results

  1. Hey guys, how can I use this target pins option? I have an animation in sops and I need the grains to be constranited to that animation. I guess the targetP attribute shouldn't come from Sops but I can't find a way to make it in Dops beased on that Sop animation. Any tips? Thx
  2. Hi, In the past, I have worked with cloth and grains. I could get a result by mixing animation and simulation together by using the targetP attribute. Does regular Pops not have the targetP attribute? I don't like the results I am getting from pop steer seek or particle attract. I included a scene where I am forcing the position to update. The problem is I don't want to update attribute P, I want targetP. Maybe I can get a target P from rest position? Any help would be appreciated. edit: I can do the morphing after dops, but it would be nice to have it as a force : ) Thanks test_particles.hip
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