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Found 19 results

  1. Storm Studios (www.stormstudios.no) is looking for a senior or mid level Houdini FX TD to round out the team on Marvel's Black Panther. The timeline is early November to mid January. Apply at www.stormstudios.no/jobs or send an email to nordahl@stormstudios.no
  2. Interference Pattern in Edinburgh is looking for a Houdini Pipeline TD for a short-term role as we adopt Houdini as our primary FX, lighting & render software. We’re looking for someone to develop our pipeline, asset management and toolset. Our main softwares are Nuke, Maya, and Houdini, with Shotgun used for production management. We'd like to hear from people with experience in VFX or Animation who share our passion for Houdini. If you are interested please contact us at info@interferencepattern.com with the subject line “Pipeline TD”. Qualifications Min 1 year of experience as a pipeline TD Expert knowledge of Houdini Python scripting ability Excellent problem-solving skills Good interpersonal communication skills Bash/cshell/Linux knowledge Knowledge of render queuing software Understanding of relational databases and/or SQL Undergraduate or Graduate degree in Computing Science a plus Knowledge of Shotgun or asset management a plus Some knowledge of Maya and Nuke a plus C/C abilities a plus
  3. 3D Pipeline TD - Folks VFX Montreal

    We are currently looking for an experienced 3D Pipeline TD to work with our crew at our Montreal studio. Our ideal candidate must have a good understanding of scripting languages including Python, the technical ability to help design and implement pipeline tools and a proactive approach to streamlining the 3D process. Our 3D Pipeline TD will also possess an expert level understanding of the VFX pipeline and great problem solving skills. Folks has built a solid reputation in the industry as an artist-driven boutique studio. We value detail-oriented design through teamwork and creativity. Our team is composed of some of the most talented artists and creative pros in the business. We are known for great storytelling through high-end visual effects. This is a full-time position available immediately. We offer a great work environment, salaries to match your skills and a comprehensive benefits package. If you think you’ve got what it takes to join Folks, please forward your resume to jobs@folksvfx.com to set-up an interview.
  4. Tornados

    Any good link to where i can find a tutorial where they are teaching how to make a tornado in houdini thanks!
  5. TRIXTER Film is currently looking for a Senior Houdini FX TD, to start as soon as possible. Project: Feature film from Marvel Location: Munich, Germany Duration of the contract: Long-term contract Primary responsibilities:
 • Create convincing, realistic FX solutions and simulations (particles, cloth, fur)
 • Deliver all elements in a structured way that allows efficient integration into the pipeline • Work with other departments (animation, rendering and compositing) to find feasible concepts for the challenges at hand 
 Requirements: • Minimum of 2 years feature film experience • Detailed knowledge of Houdini • Good communication skills and team orientation required to make and incorporate suggestions to and from other members of the VFX team • Good English language skills • EU citizenship or an existing German work permit If your experience match above description we are looking forward to hearing from you! Please send your demo reel, resume and your availability by email to jobs@trixter.de Trixter | Recruitment Team www.trixter.de
  6. Hi, Animal Logic are on the lookout for a few Houdini technical TD's for our FX department in Sydney if you or anyone you know fits the following criteria please contact myself or our recruiters at Animal Logic Sydney (link below) Criteria: - Strong technical skills (Vex/Python/Hscript) - Likes building tools and creating digital assets - Production experience ( maybe wishing to switch from shot work to pipeline/development ) - likes sunshine, beautiful beaches, not adverse to a barbecue or the sound of a welcoming 'G'day mate' Just to clarify the roles are not for our RnD department, your part of the FX crew - just specialising in more technical stuff Link: http://www.animallogic.com/careers/jobs ( Sydney: FX TD – Animated and VFX Features ) thanks Miles
  7. Trixter Film (Munich) - FX TDs / Houdini

    TRIXTER Film (Munich) is urgently looking for FX TDs to join our team as soon as possible and work at least until mid of April 2016. Very well known feature film project! Primary Responsibilities: Create convincing, realistic FX solutions and sulations (particles, cloth, fur, explosions, etc) Deliver all elements in a structured way that allows efficient integration into the pipeline Work with other departments (animation, rendering and compositing) to find feasible concepts for the challenges at hand Requirements: Minimum of 2 years feature film experience Professional knowledge of HOUDINI. Good communication skills and team orientation required to make and incorporate suggestions to and from other members of the VFX team Good English language skills EU citizenship or an existing German work permit To apply, please send us your CV, link to your demo reel and daily rate to: laila.sleiman@trixter.de Thank you, Laila Sleiman VFX Recruiter at TRIXTER Film GmbH http://www.trixter.de
  8. TRIXTER Film (Munich) - vfx Pipeline TD

    TRIXTER Film is currently looking for a Pipeline TD to join our team as soon as possible. Long-term contract of minimum 1 year. Location: Munich, Germany. Responsibilities: • Writing pipeline tools and further developing the pipeline • Working in collaboration with the Supervisors and end users to determine the best solutions • Assists artists and other technical directors in the use and understanding of the pipeline and software architecture • Ongoing research to recommend improvements to workflows in order to improve productivity or communication • Maintaining of tools including troubleshooting and optimization • Detect failures in the Pipeline, propose solutions, and communicate this changes to the development team • Thorough documentation of all development and updating as necessary Requirements: • Programming proficiency in Python, Qt (PySide / PyQt). C/C++ is a plus • Proficiency in developing for Linux. • Knowledge of source code management as Git • In depth knowledge of Maya, Nuke, Mari, Houdini, Katana, Arnold. • Understanding principles of animation and VFX production pipelines. • Ability to prioritize production tasks in a frequently-changing environment • Ability to work self-reliable in diverse types of different projects • Excellent communication, collaboration and problem solving skills required • Good English language skills Although we're always happy to get to know international talents, due to the immediate need and short term nature of our current projects we are only able to consider applicants who are already eligible to work in Europe. To apply, please send us your CV and salary expectations to: jobs@trixter.de
  9. TRIXTER Film is currently looking for a VFX Pipeline Engineer / Developer to join our team as soon as possible. Long-term contract of minimum 1 year. Location: Munich, Germany. Responsibilities: • Collaborate in the Design, development and support of the production pipeline • Continuously improve the user experience and performance of our pipeline • Collaborate with other engineers to form a highly productive team • Ongoing research to recommend improvements to workflows in order to improve productivity or communication • Detect failures in the Pipeline, propose solutions, and communicate this changes to the development team • Thorough documentation of all development and updating as necessary Requirements: • Programming proficiency in C/C++, Python, Qt (PySide / PyQt). • Proficiency in developing for Linux. • Experience in assisting with architecture and designing pipelines for both off-the-shelf and custom packages. • In depth knowledge of source code management (Git) and maintaining large codebases • Strong knowledge developing for Maya (Houdini, Nuke is a plus) • Understanding principles of animation and VFX production pipelines. • Ability to prioritize production tasks in a frequently-changing environment • Ability to work self-reliable in diverse types of different projects • Excellent communication, collaboration and problem solving skills required • Good English language skills Although we're always happy to get to know international talents, due to the immediate need and short term nature of our current projects we are only able to consider applicants who are already eligible to work in Europe. To apply, please send us your CV and salary expectations to: jobs@trixter.de
  10. RISE FX is looking for FX-Artists/TDs

    Hey, just wanted to let you know that RISE FX in Berlin is currently looking for Houdini FX artists/TDs, Junior to Senior, to start as soon as possible. Currently Captain America: Civil War and some more interesting feature projects are in the making at Rise. Also we are using Houdini as our primary tool for lighting/shading/rendering and FX since a few years. So if you are interested in working with a nice FX team, a sophisticated Houdini pipeline and you have some (or even better some more) Houdini experience get in contact with us: jobs@risefx.com Cheers, Andreas
  11. Junior FX TD / ATD

    Hi all, I am currently looking for a position as Junior FX TD / ATD (Assistant Technical Director) - either or a combination of both. Preferably in the London area but I am interested to hear about other locations as well. I have MA degrees in Game Art and Digital Effects (Bournemouth University NCCA), as well as a combined 2,5 years of work experience in the Game and VFX industries. Aside from my FX work I have been in ATD training at Double Negative Visual Effects in London, which I have successfully completed. This covered artist workflows for matchmove, layout, animation, fx and lighting, as well as the proprietary publishing system, disk cleanup, render wrangling, artist support, and python development for show artist tool creation using internal APIs. Within python development specifically, we covered python, PyQT, as well as code management and deployment using Git, Stash and Jenkins. I built a number of small tools for Maya, Houdini and Linux as per training, as well as automation scripts to decrease workload. Please contact me via e-mail should you wish to get in touch about possible opportunities: timothystam@hotmail.com My portfolio (with resume) and showreel can be found here: portfolio: www.timothystam.com showreel:
  12. Hello! TRIXTER Film Munich is currently looking for a Houdini Fx artist, to start as soon as possible until at least mid of March + possible contract extension. Project: Feature film for Marvel! Requirements: Production experience with Houdini. To apply, please send us your CV, link to your demoreel and let us know which is your daily rate as a freelance to: jobs@trixter.de Thank you! Laila Sleiman Recruiter at Trixter Film GmbH www.trixter.de
  13. RSP is currently seeking experienced Houdini Effects TD’s & Effects Artists to join our team over the Australian summer. Employment periods: Various contract lengths commencing early January 2015, with most positions scheduled to conclude between May & July 2015. Location: Adelaide, Australia. These positions are open to Australian and international applicants. Relocation: Relocation assistance and working visa's are available for these effects positions. Application: http://rsp.com.au/houdini-effects-tds/ or via email to employment@rsp.com.au Projects: Gods of Egypt, Pan & Tarzan - All projects are mono. Position Overview: Reporting directly to RSP’s effects leads, you will be responsible for creating wide ranging natural phenomena for a variety of live action feature films. Applicants presenting highly realistic effects work in their portfolio, will be reviewed with priority. RSP is a Houdini based effects facility operating in a Linux system environment. All candidates must be have deep experience with Houdini and be comfortable with Linux. You are a professional artist who works collaboratively with your team and those working in other departments. You are an excellent time manager and forward thinker who delivers to schedule and to brief. Using Houdini, you have previously been responsible for creating wide ranging naturalistic effects simulation including destruction, water, fire, procedural environments and character effects. Your ability to own your delivery is highly regarded by your previous supervisors. As a professional effects artist and effects technical director, you provide confidence to the production team because you maintain absolute clarity in what is expected of you. You are the artist who seeks to understand and subsequently nail the brief. Responsibilities: Create and deliver effects; including rigid body dynamics, fluid simulations, cloth simulations and generic particle effects, that match the creative and technical brief. Tightly adhere to production schedule and deliver to key milestones, presenting your work-in-progress daily. Work with animation, lighting & compositing as necessary in order to meet FX animation objectives. Adapt your effects as the brief evolves. Diagnose and resolve issues with your own Houdini and Python scripts. Review and QA your work for internal and external delivery ensuring it hits creative and technical notes. Assemble and / or modify complex shaders. Create consistent lighting and effects render passes for compositing. Create effects composites in order to demonstrate the effect relative to the plate. Work in a manner that allows other effects team members to pick up your work if necessary. Contribute to creative and technical conversations, with a view to raising the quality level of the final image. Expect additional delegated tasks from effects supervisor and leads. Manage your workload. Advise your lead of any obstacles which may affect delivery quality, timeliness or budget. Promote a collaborative and enjoyable workplace influencing morale, fostering purposeful discussions and a positive work ethic. Required Skills and Experience: Minimum 5 years professional experience creating high-end effects for live-action feature films. Expert user of Houdini. Complex shading and render experience using Houdini’s Mantra. Utilitarian knowledge of other discipline software such as Maya, Nuke and industry standard tracking software. Strong coding experience using Python and hscript. Maintain a calm and professional demeanour in a delivery focused work environment. Real world understanding of physics, math, proportion, depth and colour. Understanding of naturalistic light and motion with a focus on dynamics and natural phenomenon. Superior level of attention to detail and strong eye for aesthetic composition. Expert organisational skills. Technical and creative problem solving with a can-do mindset. Application: To apply, please head to the Effects TD job page on our website and hit the apply button. Our preference is for you to apply using the online application form. You can communicate with us regarding this position by sending an email with your resume, reel and breakdown to employment@rsp.com.au with the words "Effects Technical Director ” in the subject line. Please state your availability and country of passport so we can assess your right to work in Australia and visa options. All applications will initially receive an automatic reply. Those closely matching this job description will be contacted for further information.
  14. FX Artists - Senior (Munich) We are looking for an experienced FX Artist to join us for a US feature film. Start date: As soon as possible. Primary responsibilities: • Create convincing, realistic FX solutions and simulations (destruction, physical elements, atmospherics, cloth) • Deliver all elements in a structured way that allows efficient integration into the pipeline • Work with other departments (animation, rendering and compositing) to find feasible concepts for the challenges at hand Requirements: • Minimum of 4 years feature film experience • Extensive knowledge of Houdini, Maya, Realflow and it's application to particle systems, fluid simulation, rigid body dynamics, volumetrics and procedural geometry generation. • Strong visual and problem-solving skills is a must • Good communication skills and team orientation required to make and incorporate suggestions to and from other members of the VFX team • Good English language skills • EU citizenship or an existing German work permit Desirable Skills: • Python scripting • programming skills. If you are interested, please send us an updated CV, link to your demo reel plus daily rate to: laila.sleiman@trixter.de. Thanks! Laila Sleiman. Recruiter at Trixter Film GmbH.
  15. Gimpville is a mid-size VFX shop in Oslo, Norway specializing in high-end visual effects and 3d animation for feature films and TV Commercials. Please visit www.gimpville.no for more information. Gimpville is looking for a senior level Houdini TD to work on an upcoming commercial. Primary tasks will be to create ink-like effects with fluids/particles. Prolific experience using fluids in Houdini is required. The project is scheduled from 14/15. august and will run for approximately four weeks. Accommodation in Oslo can be arranged upon request, but it is also possible to deliver remotely. Send your application to Torgeir Sanders at torgeir@gimpville.no
  16. Gimpville is a mid-size VFX shop in Oslo, Norway specializing in high-end visual effects and 3d animation for feature films and TV Commercials. Please visit www.gimpville.no for more information. Gimpville is looking for a middle to senior level Houdini TD to work on an upcoming feature film. Primary visual effects includes huge landslide, large scale tsunami shots and destruction of a fjord and harbour area / marina. The project is scheduled from early august 2014 to early June 2015. Responsibilities: Creating large-scale particle, rigid-body, smoke and FLIP-fluid simulations. Help to design solutions in order to create the effects required. Essential Skills: An excellent knowledge of Houdini. A thorough understanding of techniques and technologies relating to simulation and procedural setup. Previous experience producing effects such as smoke, fire, water, steam, debris, rigid. and soft body simulation. A good eye for details and motion. Able to solve problems fast, individually and creatively. Desirable Skills: Programming Houdini HDK assets Rendering experience with Mantra A familiarity with pipeline issues, especially working between packages and large scale data. Python, VEX and HScript scripting Accommodation can be arranged upon request. For technical enquiries, please contact Ole G. Eidsheim, ole@gimpville.no. Other requests and application, please contact Lars Erik Hansen, larserik@gimpville.no
  17. Post Updated Illumination Mac Guff is looking for a Middle to Senior level Houdini Effects TD to work on an upcoming animated feature. DUTIES AND RESPONSIBILITIES - Create FX elements with Houdini and/or Maya - Work with VFX Leads and other TDs to find the best creative/technical problem solving approach for assigned sequences/shots. - Accurately interpret concept art and designs from the Art Department QUALIFICATIONS AND REQUIRED SKILLS - Feature film experience an asset - Previous experience creating FX elements and working with fluid & particle dynamics is required. - Have a thorough understanding of Houdini and Maya - Ability to quickly master custom in-house production tools - Have basic knowledge of lighting and compositing (Nuke). - Ability to work in a team, prioritize tasks and meet tight deadlines - Knowledge of Python, Mel and Hscript is required. - Knowledge of C++, HDK and Maya API would be an advantage - French and/or English knowledge is required - Unix experience APPLICATION Please email your CV and demo reels to contact@illuminationmacguff.com Please state "Attention: Recruiting Effects TD" in the subject of the email in addition to your name. Work permit in France pre-required. We thank all applicants for their interest.
  18. Toonbox Entertainment is seeking the following TD positions: Pipeline / Generalist TD Show TD Generalist Programmer VFX TD Pipeline / Generalist TD A Technical Director (TD) provides critical support to a production's artists, team leads and supervisors. A TD will design, develop, implement and maintain new tools and processes for a particular project or department. As well, during production a TD will troubleshoot and resolve technical issues as needed to keep production moving forward. Additionally, a TD may be tasked with shot production work when needed and where the shot work appropriately matches the skill set of the TD. Show TD A Show TD provides critical support to a production's artists, team leads and supervisors. A Show TD will support and help maintain new tools and processes for a particular project. During production, a show TD will troubleshoot and resolve technical issues to keep production moving forward. Additionally, a Show TD may be tasked with shot production work when needed and where the shot work appropriately matches the skill set of the TD. VFX TD The VFX Developer is responsible for creating new, powerful tools or augmenting existing ones with innovative features that allow other studio artists or developers – whether fellow VFX crew, TD staff, technical animators, lighters or anyone else – to execute CG visual effects that support the styles and narratives of the stereoscopic films currently in production. Collaboration with all other crew members during design, development and production duties is critical. The collective goal is to generate exciting visuals using powerful and efficient tools and workflows. Requirements: · Experience working with and building tools for Maya, Houdini or any other production modeling, animation or effects software; also, exposure to Yeti or another fur and hair system is a plus. · Strong programming skills, including proficiency in Python, PyQt, MEL, and Linux shell scripting; C++ or C are a plus. · Production experience in computer animation, visual effects or game development. · Strong R&D experience in artist tool development and toolset integration within existing or new pipelines; a proficiency in mathematics is a definite asset. · Experience with Nuke, Fusion or other compositing software. · Experience with Renderman, 3Delight or other Renderman compliant renderers. · Experience with Tractor, Deadline, Qube or other render farm management software. · Experience with software version control systems like Mercurial, SVN, Git or other similar structures. · Ability to establish priorities, work independently or within a group, and work with minimal supervision. · Exceptional communication skills in dealing with both technical and artistic groups and individuals. · Exceptional trouble-shooting and problem solving skills. Education: · B.S. or M.S. in Computer Science, Engineering (or equivalent) is preferred. Other Desired Skills: · A strong combined technical and creative background with in-depth knowledge of current 2D and 3D computer graphics techniques as they are used in the feature film and media production industries. · A professional history of collaboration on projects with teams of varied sizes and disciplines. · RI filtering experience with Renderman compliant renderers. · UI development experience with PyQt or wxPython.
  19. Houdini R&D and Render

    Houdini R&D and Render - Availability immediate One Animation is looking for a highly motivated individual with a strong understanding of Houdini in both Rendering and Digital Assets for fully animated Productions. An in-depth understanding of Houdini is essential, and experience and knowledge of Alembic software is an advantage. A programming background and or knowledge of scripting languages is desirable. Positions are currently available for both experienced and junior positions. We are looking for creative individual’s who will work in our Research and Development Team to develop pipeline tools and rendering solutions to assist across multiple projects. They will also be responsible for assessing new software and staying current with industry advances. Requirements · Excellent English skills, both written and verbal · Strong sense of self motivation · Strong creativity capabilities · Bachelors Degree in Computer Science, Arts, Film or similar discipline Other Considerations · Experience with Compositing and Image Manipulation · Other creative skills such as Photography or Traditional Art · Aptitude to participate in all aspects of pipeline developments and production. The successful candidate must be willing to relocate to Singapore, and be a part of a growing and dynamic team. Please send a CV and email to steven@oneanimation.com
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