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  1. I got a bit tired of not having tearable cloth in H13, so I decided to have a go at creating my own tear solver. This is quite basic, just measures a polygon's rest area vs. its deformed area and creates a tear based on that threshold. (Check the "group_breakme" node inside the sopsolver to see the tear threshold) I also decided it was best to pre-fracture the geometry so I could get nice, art-directed tears. Just posting this in case anyone is needing a solution. If anyone knows a simple way to spice this up or make it more correct, let me know. -Adam ClothTear_V01_01_as.hip ClothTearSolver_01.mov ClothTearSolver_02.mov
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