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Found 5 results

  1. I've run into this issue a few times now. I have a shader that generates several output variables for extra image planes. The variables that are generated would be really useful in SOPs. The only thing I can think of that would allow me to run the same calculation on each point, is to collapse the SHOP network into an OTL that I could also exist inside a VOP. But the parameters are being driven on the shader and it seems a bit messy to channel reference all the ramps and other parameters. Is there some way to apply the shop_materialpath and then compute and export a variable on a per point basis? Thanks!
  2. Hi all, I am currently looking for a position as Junior FX TD / ATD (Assistant Technical Director) - either or a combination of both. Preferably in the London area but I am interested to hear about other locations as well. I have MA degrees in Game Art and Digital Effects (Bournemouth University NCCA), as well as a combined 2,5 years of work experience in the Game and VFX industries. Aside from my FX work I have been in ATD training at Double Negative Visual Effects in London, which I have successfully completed. This covered artist workflows for matchmove, layout, animation, fx and lighting, as well as the proprietary publishing system, disk cleanup, render wrangling, artist support, and python development for show artist tool creation using internal APIs. Within python development specifically, we covered python, PyQT, as well as code management and deployment using Git, Stash and Jenkins. I built a number of small tools for Maya, Houdini and Linux as per training, as well as automation scripts to decrease workload. Please contact me via e-mail should you wish to get in touch about possible opportunities: timothystam@hotmail.com My portfolio (with resume) and showreel can be found here: portfolio: www.timothystam.com showreel:
  3. Hey Everyone, CG Workshop is currently enrolling for the Intro To Houdini 14 course. I will cover a variety of material and get into many technical low level concepts, such as the math, geometry, and trigonometry involved in gaining complete control over an effect. When it comes to making great FX, there aren't any push-­button solutions. This course helps to lay that groundwork to understand what is going on under the 'hood'. I will take you step-­by-­step through the construction using production techniques in Houdini, right from looking at the UI and procedural modeling in Week 1, and eventually on to particles, grains and fluids. We will cover methods that give complete control when you're procedurally fracturing geometry, creating dust and debris, dissolving effects, as well as procedural animation and modeling, to name a few. http://training.cgsociety.org/course/introduction-to-fx-using-houdini Check it out and let me know if you have any questions! Spencer
  4. Toonbox Entertainment is seeking the following TD positions: Pipeline / Generalist TD Show TD Generalist Programmer VFX TD Pipeline / Generalist TD A Technical Director (TD) provides critical support to a production's artists, team leads and supervisors. A TD will design, develop, implement and maintain new tools and processes for a particular project or department. As well, during production a TD will troubleshoot and resolve technical issues as needed to keep production moving forward. Additionally, a TD may be tasked with shot production work when needed and where the shot work appropriately matches the skill set of the TD. Show TD A Show TD provides critical support to a production's artists, team leads and supervisors. A Show TD will support and help maintain new tools and processes for a particular project. During production, a show TD will troubleshoot and resolve technical issues to keep production moving forward. Additionally, a Show TD may be tasked with shot production work when needed and where the shot work appropriately matches the skill set of the TD. VFX TD The VFX Developer is responsible for creating new, powerful tools or augmenting existing ones with innovative features that allow other studio artists or developers – whether fellow VFX crew, TD staff, technical animators, lighters or anyone else – to execute CG visual effects that support the styles and narratives of the stereoscopic films currently in production. Collaboration with all other crew members during design, development and production duties is critical. The collective goal is to generate exciting visuals using powerful and efficient tools and workflows. Requirements: · Experience working with and building tools for Maya, Houdini or any other production modeling, animation or effects software; also, exposure to Yeti or another fur and hair system is a plus. · Strong programming skills, including proficiency in Python, PyQt, MEL, and Linux shell scripting; C++ or C are a plus. · Production experience in computer animation, visual effects or game development. · Strong R&D experience in artist tool development and toolset integration within existing or new pipelines; a proficiency in mathematics is a definite asset. · Experience with Nuke, Fusion or other compositing software. · Experience with Renderman, 3Delight or other Renderman compliant renderers. · Experience with Tractor, Deadline, Qube or other render farm management software. · Experience with software version control systems like Mercurial, SVN, Git or other similar structures. · Ability to establish priorities, work independently or within a group, and work with minimal supervision. · Exceptional communication skills in dealing with both technical and artistic groups and individuals. · Exceptional trouble-shooting and problem solving skills. Education: · B.S. or M.S. in Computer Science, Engineering (or equivalent) is preferred. Other Desired Skills: · A strong combined technical and creative background with in-depth knowledge of current 2D and 3D computer graphics techniques as they are used in the feature film and media production industries. · A professional history of collaboration on projects with teams of varied sizes and disciplines. · RI filtering experience with Renderman compliant renderers. · UI development experience with PyQt or wxPython.
  5. ToonBox Entertainment is looking for Lighting Technical Directors to start as soon as possible! We are searching for talented individuals who will bring ingenuity and experience to the company as well as work seamlessly with over 100 other people on various projects. On our site you will find all you need to educate yourself about ToonBox Entertainment and the projects we have put out and are working on right at this moment. At ToonBox, you'll also work with stereoscopic and 3D technology, utilize top notch programs in a professional setting and work alongside some of the best and brightest in the industry. http://www.toonboxent.com/careers/lighting-composite-department/lighting-technical-director-td/ If you feel you are right for this job then do not hesitate to contact us, as we will be filling these positions as fast as possible, and we don’t know you exist until you contact us. Send all resumes/applications to: Attention: ToonBox Careers ToonBox Entertainment Ltd. 26 Richardson Street Toronto, Ontario Canada M5A 4J9 OR Submit by email to: careers@toonboxent.com -ToonBox Entertainment.