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Found 9 results

  1. Tree and Foliage Tools

    Hey, thought I'd share this here. Preview of tree and foliage creation and layout tools now available on Gumroad. I've released them as "pay what you want" as my contribution to the community. I plan to keep supporting and improving these tools in future as well as releasing other tools. Let me know if you have any feedback/suggestions and I look forward to seeing what people create with them. Enjoy! https://gumroad.com/l/zWFNX
  2. Hey everyone! Here's a demo of some point cloud tools I created to calculate concave and convex curvature as well as gradient and curl direction, also sharpening. Forgot to mention in the demo that the curvature calculation is a great way to do differential growth by advection along normal * curve * noise * parm. Also, the curl calculation can be used to make grass patches and groom fur by orienting curves along the direction to add swirly variance. There's a lot of ways these tools can be handy, interested to see what you all come up with! Let me know if you have any questions, enjoy! curveGradientCurlSharpen_v002.hipnc
  3. Our new Houdini artist profile is out! Talented FX TD Alejandro Echeverry from Colombia explores how to create custom tools in Houdini and tells us a bit about his life as a VFX artist: http://www.gridmarkets.com/alejandro-echeverry.html I hope you find the content informative and entertaining. We certainly had fun working on this feature! Patricia and the rest of the GridMarkets team
  4. Hey guys!!! I’m playing with a large ocean render using Mantra PBR. In my scene i have a simple HDR environment light, and an Area light. The Area light is actually creating all the specular highlights in this render and shader is the default from ocean waves. I’m not sure what passes to render for composite.. Right now i’m rendering depth pass, normal pass and directreflection pass. I would really like to have the specular in a pass, and maybe some kind of motion vector pass, how do i achive this? Since i'm using the defualt shader, i'm guessing i just have to use the correct vex variables for output extra image planes? If that makes any sense.. And can you houdini experts perhaps recommend me some other passes to render for oceans and flip fluids? Any help is greatly appreciated, thanks!
  5. Fur system / Curling tool

    Hello everyone! I'm a new user in Houdini and I’m trying to make some realistic fur/hair. I know is possible, but I don’t know how I can do it... how I can curl some specifics guide using the standard fur system of Houdini ? Thanks for anybody can help me! Lort
  6. I'm working in Windows. We've gotten HQueue running on 5 different machines. I've built a few OTLs that are stored on the server and accessible by the farm machines, but the farm doesn't seem to be seeing them. What's the proper workflow for this issue? I'm currently trying to figure out how to append there directory to the HOUDINI_OTLSCAN_PATH variable, but I can't find it listed anywhere. When adding the OTLs I'm "Adding to scanned OTL Directories", but on restart they are moved to a "Fallback Library" which sounds questionable... lol
  7. Hello, How can I set additional custom paths for shelf files? Right now all custom tools are stored at $HOME/houdini13.0/toolbar & packaged tools must be somewhere in $HFS. But I would like to setup a different location (let's say where I store all GitHub files), in addition to the custom path. How can I do that? I tried by adding setting $HOUDINI_TOOLBAR_PATH inside houdini.env file. But that overrides all other tool paths, and when I relaunch Houdini, there are basically no shelves there. How do you guys setup shelf deployment which also works with Perforce or other version control? Thanks
  8. CMIVFX - Houdini Fur Tools

    Hey Guys! My brand new Houdini Fur Tools Tutorial video just got released on CMIVFX! Here is the Vimeo trailer: And if interested you can check it out over here: https://cmivfx.com/store/578-houdini+fur+tools If you have any questions, concerns or suggestions, feel free to contact me! Hope you'll like it, and thank you for your attention!
  9. some geometry tools

    Hello my friends! i made some geometry tools using python. i hope you all enjoy. https://vimeo.com/72528469 critique, comment and suggestion are very appreciated! thanks!
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