Search the Community
Showing results for tags 'tri planar'.
Found 1 result
Hey, I am using a principled shader. I have a texture pack for rocks that includes normal map and albedo. I have the albedo going through a tri planar than into base color. How can I use the same tri planar projection, but for the bump texture? The bump map is looking for a texture file (string), so I can't use my tri planar node. Thanks