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Found 59 results

  1. Turkish Houdini artist Alican Görgeç is producing amazing knitting work - using SideFX Houdini! If you'd like to find out more about his technique, you can read our new Gridmarkets artist profile: http://www.gridmarkets.com/alican-gorgec.html
  2. New quick tutorial explaining basics of Houidni clusterin for Pyro and creating flare effects. https://cmivfx.com/houdini-pyro-and-cluster-simulations
  3. Houdini tutorial VOL 01 Houdini Training Package number 1: Educator : Amin Sadeghvand | Software : HOUDINI 15.5 | Level : Medium | Duration : 13 hr | Volume : 4.31 GB| Quality : HD | Language : English . Website
  4. Pluralsight is proud to offer three new courses... one covering intermediate level ocean shot development, a second covering the development of visual effects for Unreal Engine, and another covering the fundamental math concepts that are pivotal to working within Houdini. Below is a bit about each course and a link where you can check out the course overviews. Houdini: Intermediate Ocean FX by Andreas Giesen Link: www.pluralsight.com/courses/houdini-intermediate-ocean-fx In this course, you'll learn how to setup a procedural ocean and do a flip fluid simulation for a traveling boat in choppy waters. First, you'll discover how to use the ocean spectrum to create an infinite ocean. Next, you'll add the boat, do a flip simulation for a specific area with high detail, and add whitewater and mist. Finally, you'll extend the simulated area and set-up the shaders to render all the layers. When you're finished with this Houdini 16 course, you'll not only have an ocean rendered with a high detail fluid simulation, but you'll also have a workflow on how to master your own ocean and fluid challenges in the future. (Software required: Houdini 16.) Houdini VFX for Games by Andreas Glad Link: www.pluralsight.com/courses/houdini-vfx-games Have you ever sat down in Unreal Engine to create an effect, and not had a clue where to start? In this course, you'll start from the very beginning by creating the textures for your sprites. Next, you'll create debris in a way that allows you to use it repeatedly and uniquely. Finally, you'll add all the extras to really sell the effect, like decals, camera shake, and a shockwave. When you are finished with this course, not only will you have gained a deeper understanding of timing and the importance of telling a story with the effect, but you'll have planted the seed for future endeavors into proceduralism. (Software required: Houdini 15 and up, Photoshop and Unreal Engine 4.) Practical Houdini Math Tips by Beau Garcia Link: www.pluralsight.com/courses/houdini-practical-math-tips In this course, you will learn the math that drives Houdini effects production. First, you'll learn about Sines and Cosines. Next, you will explore the concept of Vectors. Finally, you'll finish the course learning about Matrices, Quaternions, Dot Products, and Cross Products. When you're finished with this Houdini course, you'll have a solid foundation in the math skills needed to produce high end visual effects. (Software required: Houdini 15 and up.) Thanks, and as always, I'd love to hear your feedback on these courses so we can continue to improve! Learn more about SideFX and Pluralsight: www.pluralsight.com/sidefx
  5. Hello everyone, This is a simple introduction to using Vex.
  6. Hi, I just released a new tutorial about lighting and rendering with Mantra in Houdini. Over 5+ hours of content. Topics include Cameras, Lights, Lighting Setups, Materials and Shaders, Render Settings, and Scene Management. If you don't know where to start with Mantra, or with lighting and rendering, in general, this is a pretty good, comprehensive explanation: http://helloluxx.com/product/houdini-training-learn-jumpstart-vol-8-intro-to-lighting-rendering/ -Adam
  7. I want to have a puddle of water/lava that starts to rise up to create a character standing up that i have animated, i have tried doing it in reverse by melting him and playing it backwards but it looks wrong, i want to learn how to do it properly. I am looking for any good tutorials that might help me? Any help would be amazing! Thanks
  8. Hello dear VFX community! Every month, we (PopcornFX) are organizing a survey to determine what will be the next tutorial that we will propose to you. How to participate ? Very simple, you just need to follow this LINK, and make your choice among the list. Feel free to share this survey with your friends, and visit our youtube channel to discover more tutorials Cheers
  9. Check out the new tutorial about creating explosion with pyrofx in Houdini. https://www.cgcircuit.com/course/explosion
  10. Hello, everyone! I'm very excited to share my Procedural Lake Houses tutorial series, where I show how to generate the houses all the way from base silhouette to final shading. Example of the Generated Content: Link to cmiVFX page: https://cmivfx.com/products/494-procedural-lake-house-building-creation-in-houdini-volume-1 Thank you for watching and have a good day!
  11. Hello everyone, Are you into pyro? Then you might like our new GridMarkets Houdini Artist Profile! Alex Halstead , Senior FX Artist at Iloura, shares his workflow for digital fire effects. I hope you enjoy his thoughts on how to create spectacular and believable digital fire, Patricia and the GridMarkets Team
  12. Hello everyone! Our new Featured Houdini Artist is Hernan Llano, FX TD at Framestore London. Aside from being a really nice guy and a pleasure to work with, I found his career path fascinating - read our interview with him to find out why. Hernan has also graciously agreed to sharing a detailed video tutorial about using applied vectors in Houdini - I hope you enjoy his helpful tips. Patricia and the GridMarkets team
  13. Hello Everyone, This is a fairly long introduction to Arnold in Houdini.
  14. Hello everyone and Happy New Year! We are launching our 2017 series of GridMarkets Houdini artist profiles by featuring talented French Houdini artist Maxime Causeret! Don’t miss the background on his spectacular new Houdini video, "Order from Chaos", created for electronica and techno producer Max Cooper and recently selected as a Vimeo staff pick. We hope you enjoy the article, Patricia and the GridMarkets team
  15. We've just announced a four-part course I put together for Learn Squared, showing an intro to Houdini. This may be too basic for intermediate users, and probably not useful at all for power users, but for people just starting out and scratching their heads in confusion, it should be enlightening. We've put a lot of time into making sure the quality of these lessons is top-notch. Learn Squared is a new way of doing these kinds of online classes. Each course offers mentorship critiques through skype sessions, and each apprentice's journey is recorded and documented as part of the class. We strive to get a lot of cross-discipline relationships started. For instance, I became an apprentice to a matte painter, and my first apprentice was a real-time graphics artist. There are multiple levels of entry with different price points, etc., so not everyone has to be an apprentice and document their work. Check out the course here: https://www.learnsquared.com/courses/houdini-procedural-foundations There's a lot of other great content there, too, which is useful across the CG and design spectrum.
  16. Hey Guys I created a simple Quick start video so everyone can get started with Renderman for Houdini hope you like it Thank you
  17. Hello everyone, For anyone looking to get started in Houdini, or if you're just looking to update your existing Houdini core skills... Check out the Houdini: Core Skills path at Pluralsight. We've recently added a new feature to the skill path. The Houdini: Core Skills assessment is now available! This short assessment of your Houdini skills will allow you to start learning Houdini at just the right level of complexity. Based on your answers the assessment will point you to just the right spot in the path to start your learning, so you don't have to waste time taking courses and learning things you are already proficient at. Here is a quick overview of how the skill path, and the assessment work: -- Cheers!
  18. Just wanted to let you all know that Pluralsight has a new course on building digital assets. Below is a course description: Introduction to Houdini Digital Assets Creating and using digital assets is a key skill you'll want to have in your repertoire if you want to produce high-quality work. This course, Introduction to Houdini Digital Assets, will teach you how to create professional, usable assets for any production pipeline. First, you'll focus on working smart, not hard, and set up the best workflows and practices in order to be as efficient as possible. Next, you'll create, update, and refine the assets UI. Finally, you'll actually create your assets, and set them up for rendering. By the end of this course, you'll have the knowledge required to create high-quality, professional-looking digital assets. The course can be found here: https://www.pluralsight.com/courses/introduction-houdini-digital-assets-2499
  19. Hey everybody! So as a member of both Allan McKays' "FX TD Transformation" as well as "Live Action Series" I can personally say that he makes some of the best FX training out there! Though this is mostly 3Ds Max training, replicating the stuff he makes in Houdini can be a lot of fun. So he just announced that he'll make a new training series, that will be completely free. And he'll be making the most popular suggestion for the desired effect for the plate he has shot. By signin' up with the given link, I will be granted some points as well, which would be much appreciated! Link: http://gift.allanmckay.com/ref/W4336540 Hopefully this is not in violation with any rules, I just wanted to share some great free training. Also, for those of you who submits an idea, feel free to write it down below. Would be cool to hear what people would like to see happen with the shot! :-) Cheers!
  20. LearnDay - Houdini Modeling LearnDay a webinar series EVERY WEDNESDAY at 4 pm Mountain Time (GMT-7) with different topics, you can as ANY question and I'll help you live. Today's topic will be Modeling in Houdini. Houdini has had an amazing amount of new improvements on the modelling tools and we'll take a look at them. PLEASE ASK ANY QUESTIONS ANY TIME, this webinar is FOR YOU. CLICK HERE to view the WEBINAR Please subscribe to the channel to never missed a webinar, trix and tutorials. https://www.youtube.com/channel/UC65D7DvzyyGEqIJVxK-XhDg?sub_confirmation=1 Visit www.mixtrn.com if you have any question and/or want to learn more topics. Thank you
  21. Animal Logic's Matt Estela is our new GridMarkets Featured Houdini Artist! He manages to explain a complex and confusing topic such as DOPs in simple and efficient terms - check out his amazing tutorial here.
  22. Hello community : i created this short tutorial on how to use the reorient attribute node in houdini and also i showed how it is work, it is some math matrix stuff, hope you find it helpful and hope you like it : Note : this training will give you nice idea of using the Matrix in Houdini , .
  23. Hello everyone, This training is a series of small projects that will cover the process of creating a variety of volumetric effects in Houdini and rendering them using Octane. This training is primarily focused on modeling and rendering custom volume effects. Over the course of this training I'll cover a variety of effects which include building and rendering clouds, making a pyro shader and using the blackbody emission to control the pyro shader. We'll also build custom volume effects such as a gas flame and a nebula. Finally we'll take a look at building controllable volume lights and volume fog. NOTE: Additional lessons for Redshift and Mantra will be added to this training towards the end of October. (They will be available separately for download depending upon your renderer of choice. These parts will be charged separately.) For further details click on the link given below http://www.rohandalvi.net/volumetrics
  24. Hi everyone! Following the success of our GridMarkets Featured Houdini Artist profiles, we are excited to introduce our new series of Featured Animation Schools. The focus of our first feature is CG Spectrum Film and Game School, based in Melbourne, Australia. We'll get the opportunity to learn some advanced displacement techniques for materials from CG Spectrum’s Houdini instructor, Ben Fox, who kindly shares one of his video tutorials with us. http://www.gridmarkets.com/cgspectrum.html Let us know what you think, Patricia and the rest of the GridMarkets team
  25. Hi, I've been trying to learn houdini for a while (im usually a 3dsmax, Maya, python, nuke guy) and i'm having a hard time. I finally found a tutorial which looked nice and im trying to dissect, but i came to a halt REALLY fast. This is the tutorial i am trying to follow: https://vimeo.com/126886471 Problem: At minute 2:41 he uses the "fit range umclamped" node, which i also have, but it seems that it changed because it has totally different values. I tried to come up with a solution (but my knowledge of this is at a bare minimum), and i also tried to google it, but no chance. The whole thing wouldn't be a problem if the tutorial would work, but apparently this breaks the whole tutorial. Is there a workaround for this? Please help, i am having a real hard time, and i've been sitting here for 2hours trying to figure it out (getting quite frustrated, and feel REALLY stupid) Cheers, and thanks for your help!