Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Search the Community: Showing results for tags 'tutorial'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 48 results

  1. Hello, everyone! I'm very excited to share my Procedural Lake Houses tutorial series, where I show how to generate the houses all the way from base silhouette to final shading. Example of the Generated Content: Link to cmiVFX page: https://cmivfx.com/products/494-procedural-lake-house-building-creation-in-houdini-volume-1 Thank you for watching and have a good day!
  2. Hello everyone and Happy New Year! We are launching our 2017 series of GridMarkets Houdini artist profiles by featuring talented French Houdini artist Maxime Causeret! Don’t miss the background on his spectacular new Houdini video, "Order from Chaos", created for electronica and techno producer Max Cooper and recently selected as a Vimeo staff pick. We hope you enjoy the article, Patricia and the GridMarkets team
  3. We've just announced a four-part course I put together for Learn Squared, showing an intro to Houdini. This may be too basic for intermediate users, and probably not useful at all for power users, but for people just starting out and scratching their heads in confusion, it should be enlightening. We've put a lot of time into making sure the quality of these lessons is top-notch. Learn Squared is a new way of doing these kinds of online classes. Each course offers mentorship critiques through skype sessions, and each apprentice's journey is recorded and documented as part of the class. We strive to get a lot of cross-discipline relationships started. For instance, I became an apprentice to a matte painter, and my first apprentice was a real-time graphics artist. There are multiple levels of entry with different price points, etc., so not everyone has to be an apprentice and document their work. Check out the course here: https://www.learnsquared.com/courses/houdini-procedural-foundations There's a lot of other great content there, too, which is useful across the CG and design spectrum.
  4. Hey Guys I created a simple Quick start video so everyone can get started with Renderman for Houdini hope you like it Thank you
  5. Hello everyone, For anyone looking to get started in Houdini, or if you're just looking to update your existing Houdini core skills... Check out the Houdini: Core Skills path at Pluralsight. We've recently added a new feature to the skill path. The Houdini: Core Skills assessment is now available! This short assessment of your Houdini skills will allow you to start learning Houdini at just the right level of complexity. Based on your answers the assessment will point you to just the right spot in the path to start your learning, so you don't have to waste time taking courses and learning things you are already proficient at. Here is a quick overview of how the skill path, and the assessment work: -- Cheers!
  6. Just wanted to let you all know that Pluralsight has a new course on building digital assets. Below is a course description: Introduction to Houdini Digital Assets Creating and using digital assets is a key skill you'll want to have in your repertoire if you want to produce high-quality work. This course, Introduction to Houdini Digital Assets, will teach you how to create professional, usable assets for any production pipeline. First, you'll focus on working smart, not hard, and set up the best workflows and practices in order to be as efficient as possible. Next, you'll create, update, and refine the assets UI. Finally, you'll actually create your assets, and set them up for rendering. By the end of this course, you'll have the knowledge required to create high-quality, professional-looking digital assets. The course can be found here: https://www.pluralsight.com/courses/introduction-houdini-digital-assets-2499
  7. Hey everybody! So as a member of both Allan McKays' "FX TD Transformation" as well as "Live Action Series" I can personally say that he makes some of the best FX training out there! Though this is mostly 3Ds Max training, replicating the stuff he makes in Houdini can be a lot of fun. So he just announced that he'll make a new training series, that will be completely free. And he'll be making the most popular suggestion for the desired effect for the plate he has shot. By signin' up with the given link, I will be granted some points as well, which would be much appreciated! Link: http://gift.allanmckay.com/ref/W4336540 Hopefully this is not in violation with any rules, I just wanted to share some great free training. Also, for those of you who submits an idea, feel free to write it down below. Would be cool to hear what people would like to see happen with the shot! :-) Cheers!
  8. LearnDay - Houdini Modeling LearnDay a webinar series EVERY WEDNESDAY at 4 pm Mountain Time (GMT-7) with different topics, you can as ANY question and I'll help you live. Today's topic will be Modeling in Houdini. Houdini has had an amazing amount of new improvements on the modelling tools and we'll take a look at them. PLEASE ASK ANY QUESTIONS ANY TIME, this webinar is FOR YOU. CLICK HERE to view the WEBINAR Please subscribe to the channel to never missed a webinar, trix and tutorials. https://www.youtube.com/channel/UC65D7DvzyyGEqIJVxK-XhDg?sub_confirmation=1 Visit www.mixtrn.com if you have any question and/or want to learn more topics. Thank you
  9. Animal Logic's Matt Estela is our new GridMarkets Featured Houdini Artist! He manages to explain a complex and confusing topic such as DOPs in simple and efficient terms - check out his amazing tutorial here.
  10. Hello community : i created this short tutorial on how to use the reorient attribute node in houdini and also i showed how it is work, it is some math matrix stuff, hope you find it helpful and hope you like it : Note : this training will give you nice idea of using the Matrix in Houdini , .
  11. Hello everyone, This training is a series of small projects that will cover the process of creating a variety of volumetric effects in Houdini and rendering them using Octane. This training is primarily focused on modeling and rendering custom volume effects. Over the course of this training I'll cover a variety of effects which include building and rendering clouds, making a pyro shader and using the blackbody emission to control the pyro shader. We'll also build custom volume effects such as a gas flame and a nebula. Finally we'll take a look at building controllable volume lights and volume fog. NOTE: Additional lessons for Redshift and Mantra will be added to this training towards the end of October. (They will be available separately for download depending upon your renderer of choice. These parts will be charged separately.) For further details click on the link given below http://www.rohandalvi.net/volumetrics
  12. Hi everyone! Following the success of our GridMarkets Featured Houdini Artist profiles, we are excited to introduce our new series of Featured Animation Schools. The focus of our first feature is CG Spectrum Film and Game School, based in Melbourne, Australia. We'll get the opportunity to learn some advanced displacement techniques for materials from CG Spectrum’s Houdini instructor, Ben Fox, who kindly shares one of his video tutorials with us. http://www.gridmarkets.com/cgspectrum.html Let us know what you think, Patricia and the rest of the GridMarkets team
  13. Hi, I've been trying to learn houdini for a while (im usually a 3dsmax, Maya, python, nuke guy) and i'm having a hard time. I finally found a tutorial which looked nice and im trying to dissect, but i came to a halt REALLY fast. This is the tutorial i am trying to follow: https://vimeo.com/126886471 Problem: At minute 2:41 he uses the "fit range umclamped" node, which i also have, but it seems that it changed because it has totally different values. I tried to come up with a solution (but my knowledge of this is at a bare minimum), and i also tried to google it, but no chance. The whole thing wouldn't be a problem if the tutorial would work, but apparently this breaks the whole tutorial. Is there a workaround for this? Please help, i am having a real hard time, and i've been sitting here for 2hours trying to figure it out (getting quite frustrated, and feel REALLY stupid) Cheers, and thanks for your help!
  14. Hi all! Our new GridMarkets Houdini Artist Profile features Alessandro Pepe, Lead FX TD at Framestore, Los Angeles. He shares a detailed and systematic tutorial on how to create cigarette smoke using Houdini: www.gridmarkets.com/alessandro-pepe.html For more information on Alessandro's work, visit his website: www.alessandropepe.com For more Houdini tips go to: http://pepefx.blogspot.com/ We hope you'll like Alessandro's amazing tutorial! Patricia and the GridMarkets team
  15. Hey all. I tend to read these sorts of forums a lot but never actually contribute anything, so I figured I should change that. Here's a somewhat lengthy write up of an approach to peeling paint off of a wall: http://www.pixelninja.design/paint-flakes-in-houdini/ I haven't been using Houdini long (only a couple of months) so there's probably much better ways of doing this. If so, let me know! Hopefully it's easy enough to follow along with. Blog/tutorial writing isn't something I generally do, so if you've got any feedback I'd love to hear it.
  16. Goodman Houdini tutorial ( Tiger on Fire ) Houdini 12-15 Pyro system Price:49 $ This Houdini tutorial has 5.5 hours in length,the first 2 sections will be free, and will open to download very soon. In this tutorial, i have shared ton of Houdini Pyro production experience which i always use during the last 6 years movie production process. I will put on more details about this amazing Houdini tutorials later Contact me for more info at: goodmanhoudini@gmail.com https://vimeo.com/173249803 https://www.youtube.com/watch?v=rp851gDQZk8&feature=youtu.be Section 1 Free https://www.youtube.com/watch?v=lncWHhjEaJc Section 2 Free https://www.youtube.com/watch?v=StOZVF4o-cI also you can download the video to watch on your local PC _________________________________________ This is REAL production experience sharing,can save you time!!!!!!!! we are not the tutorial provider only "translate" Houdini parameters, but we share the experience to you, and help you to improve your Houdini skill. To find FX job or to make your Houdini effect making easier, reduce your working hours per-shot! and make you more competitive! Join us, i'm sure you will not regret! You are able to produce the SAME look after you finish this Houdini tutorial, We are not the tutorial maker to only show you a fancy cover image to make you purchase!
  17. Our new GridMarkets Simulation and Render Submission tutorial is out! Our new video tutorial describes how to submit a Houdini render or simulation to GridMarkets. A sample .hip file can be found at the bottom of the following page to help you to get started: How to submit a render or simulation to GridMarkets
  18. Hello everyone, Our next Houdini artist feature has been published! French Houdini artist and FX Supervisor Niels Prayer shares his thoughts on how to use Houdini efficiently and creatively: GridMarkets Houdini Artist Profile: Niels Prayer As always, we hope you enjoy the feature, Patricia and the GridMarkets team
  19. Hello everyone, Our new Houdini artist feature is out! FX TD Tim Sepulveda tells us a bit about his life and about how to master fur in Houdini: www.gridmarkets.com/tim-sepulveda I hope you like it, Patricia and the GridMarkets team
  20. We have just released a new volume to our Houdini Jumpstart Series from Adam Swaab Intro To VOPS Houdini VOPS is a powerful multi-threaded environment for building tools and components of tools in Houdini. This tutorial goes through the ins and outs of VOPS, going through many short examples to get you ready to harness the full power of VOPS. We also do a quick intro to pure coding in vex, as vex is the underlying language of VOPS. In the final chapter, we show how to create our version of a polygon effector, similar to one you may see in Cinema 4D. If you are not familiar with this fantastic series then you can see all the titles HERE. Thank you Tim
  21. Hi everyone, The new GridMarkets Houdini artist feature is out! Johnny Farmfield, Houdini artist from Sweden, shows us how working with attributes is key to understanding the Houdini workflow. Don't miss his entertaining and extensive tutorial. Have a great week, Patricia and the GridMarkets team
  22. Turkish Houdini artist Alican Görgeç is producing amazing knitting work - using SideFX Houdini! If you'd like to find out more about his technique, you can read our new Gridmarkets artist profile: http://www.gridmarkets.com/alican-gorgec.html
  23. Learn VEX from Double Negative Senior FX TD Beau Garcia in a new Pluralsight course! Creating Custom Houdini Solvers with VEX Wrangles Often while working on high-end feature films, TV shows, or commercials, it is necessary to create completely procedural setups that are both robust and controllable. This new course, “Creating Custom Houdini Solvers with VEX Wrangles”, is designed to teach you techniques and workflows to help achieve exactly that. In this course, you will learn how to create sophisticated setups that are required to achieve a completely procedural sticky slime system. First, you will learn to utilize Wrangle nodes extensively with VEX scripting to create a dynamic Sticky Constraint Solver that will be the driving force behind the whole system. In addition to the Sticky Constraint Solver, you will learn how Wrangle nodes can be used inside a DOP Network to control a Position-Based Dynamics Solver, otherwise known as the Grain Solver. The course will also take you through how FLIP simulations can be used to complement the effect. By the end of this course, you'll have the practical skills to achieve robust, controllable and procedural setups for high-end Houdini VFX projects.
  24. Hey, finally my H15 Crowd tutorial was released on Digital Tutors/Pluralsight. It covers the preparation of animated characters for the crowd system, several behaviours/states/transitions and ragdoll effects! In the end you will have a complete crowd scenario with hundreds of agents and more than 8 different animation clips + ragdoll.. Here you can take a look and feel free to get in contact with me for any further questions and/or feedback Crowds in H15 Just a quick side note...as SideFX is improving the crowd system a lot (even with every daily build) there is now the possibility to import animations directly from the FBX file, which makes the preparation process easier, but nevertheless I think its good to understand whats going on under the hood and you can also start with a later lesson, where all agents are already cached out... Cheers
  25. NEW TUTORIAL: Alembic Vector Motion Blur Tutorial- A Houdini, Maya, Arnold and Fusion or Nuke Workflow Thanks for watching and Sharing! If you have any suggestion, please come them in! Thanks