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Search the Community: Showing results for tags 'ue4'.
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Ben Mears posted a topic in GamesSideFX will be doing a Houdini + UE4 training session on the Unreal Engine Twitch stream this Thursday, Jan. 12th at 11am PST/ 2pm EST. Get more info and the livestream link here: https://forums.unrealengine.com/showthread.php?133203-SideFX-s-Houdini-UE4-Plugin-w-the-SideFX-Team-Jan-12th-Live-from-Epic-HQ!
Allegro posted a topic in EducationHey there! I recently gave a talk to the Vancouver Houdini User Group about how Houdini can be used for making visual effects for games. It was a reasonably short lecture (~45 minutes) so I decided to record it afterward and comment the Houdini file a little so I could share it online. The lecture is targeted at film people who would like to transition into games but aren't sure how to get started. It's not a step-by-step on creating fluids or any nonsense like that, but rather a look at some of the ways you might optimize an effect for real time. If you're not familiar with who I am, I've written a little about how I got into games over on my blog: http://www.allegrodigital.com/?p=1991 Or you can go straight to the lecture which is free, and hosted on Udemy: https://www.udemy.com/game-effects-using-houdini-ue4 Hope it's of use to someone!
pcswoo posted a topic in General Houdini QuestionsHi, guys I'm playing with Houdini and Unreal Engine 4 and I'm trying to bake each points position into texture. https://docs.unrealengine.com/latest/INT/Engine/Animation/Tools/VertexAnimationTool/VAT_TL_Meshes/index.html Basically, I want to transfer the maxscript that shown in above link into Houdini world. I know there is several way to bake SOP data into texture, like using with texture bake node, or using with cop node like below link but I'm wondering is there more direct way to do it via VEX? Maybe using python with external python image library could be option but it may need too much work. I found writepixel() VEX function in help, but I don't know how to use it. Any suggestion or though will be appreciated. Thanks!