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Found 17 results

  1. Hi there, I would like to bake all the textures of my game assets for use in Unity where the smoothness is baked into the metal map alpha channel. I cannot see from the Bake Textures ROP node how to do this? Do I need to create/use a non-standard shader for this? Here is the test geo from Houdini (note rough blue material): and this is what it looks like in Unity (note shiny blue material): Here is the project. I am using Houdini Indie 16.0.578 under Windows 10.
  2. Hello mates i have a question... is that only me or does anybody has same promblem too? so , I am trying to export my scene/models to Unity with FBX export but my texture are not coming and i dont wanna deal with giving matariel in Unity for each model. I am using Houdini 16.0.504.20 and installed Unity Engine also and using Unity 5.6 and I created digital asset in Houdini on .hda format and aslo tried .otl too and they dont show up on Unity. So, i know these are two different questions but primary problem is exporting my models with textures with FBX , does Houdini support that like max? or nah?
  3. Frame VR is a rapidly growing, Australian based, virtual reality production company specializing in out-of-home and training virtual reality projects. We are currently seeking a Houdini artist for a quick turn around job rebuilding a polygon reference model of a boat by breaking down it into individual parts and then rebuilding them as Houdini Digital Assets for use in Unity3D via the Houdini Engine plugin. The work can be performed remotely and there is a negotiable budget based on experience. Interested artists should send a link to a showreel of previous work to info@framevr.co
  4. Does anyone know if it's possible to save out in a RAW file format for a unity height map. I have tried changing image extension to "raw" but this is not recognized. Perhaps someone knows a a work around? Surely with all houdini's useful terrain tools there must be a way....? Thanks in advance..
  5. Hello dear VFX community! Every month, we (PopcornFX) are organizing a survey to determine what will be the next tutorial that we will propose to you. How to participate ? Very simple, you just need to follow this LINK, and make your choice among the list. Feel free to share this survey with your friends, and visit our youtube channel to discover more tutorials Cheers
  6. Hello everybody! I have a simple grid animation like this: The animation is driven by a $F*0.001 expression in mountain node offset channel: Is there a way to: 1) Loop this animation seamlessly And the most important: 2) Is there a way to export this animation to Unity? If yes, what format is better for the task and what export/import settings should I use? Thank you for your time.
  7. Hi, When exporting to Unity with fbx, Is there a way to tag groups of faces within the same object so that I can assign different materials to different parts of that object? thanks, Jason
  8. HuffingtonPost RYOT is looking for a freelance Houdini artist for a Unity AR project. The bulk of the work will be in Houdini and we're looking for someone who can take a greenscreen video, key out the green and use the resulting video texture to generate a textured mesh. The video is a person talking to the screen. We need to generate a 3d cardboard cutout of that person's outline as they talk and move around. That resulting textured and animated mesh will be used in a Unity AR project. Imagine the following cardboard cutout: but with more depth and driven by a video texture of a person in front of a green screen.
  9. Hi,I am exporting objects from Houdini to Unity with the fbx export rop and I can't seem to get my pivot to export correctly. Is the fbx rop correctly exporting the pivot to unity? In Unity it shows the pivot to be at the origin.I've tried setting the pivot on the top level of the obj scope as well as inside the obj scope on a transform sop. Neither seem to be doing the trick.thanks,Jason
  10. update: All: If you have Houdini experience and you are applying for this job or have applied for this job already, please let me know here. HR may be overlooking candidates that we may like. If you have a demo online, feel free to send me the link. If we see someone we'd like to meet, we'll make sure HR contacts you. Description The Engineering Visualization Resource (EVR) group, located in El Segundo, California, has a position available for a 2D/3Dvisualization generalist. The candidate will support the production of highly technically oriented graphical visualizations for a wide variety of aerospace and defense engineering initiatives. The candidate will participate in an Agile / Scrum team and must be able to independently and cooperatively research, design, and implement solutions based on a project’s objectives. Due to the artistic nature of the work, candidates with a history of working with writers and visual artists in a production environment are preferred. Good written and oral communication skills are required. Candidate must be prepared to present a portfolio of recent work. Qualifications Basic Qualifications: -BS with a STEM major -2+ years of experience working with Houdini and Photoshop -Proficiency in all aspects of 3D visualization content creation, with an emphasis on 3D asset creation, including modeling, texturing, and rigging -Ability to obtain and maintain a DoD security clearance is required Preferred Qualifications: -BS in Computer Animation or Video Game Design -Experience creating and animating a variety of vehicle models, including air- and spacecraft, 3D environments, and terrain, will be preferred -Proficiency using Unity, Photoshop, and Catia or NX, along with standard Microsoft Office applications is highly desired -Computer programming knowledge and experience is a plus. (Python, Unity, Visual C#, etc.) -Current DoD security clearance https://ngc.taleo.net/careersection/jobdetail.ftl?job=16012170&lang=en (or careers.northropgrumman.com, search for req# 16012170)
  11. I made some changes to the HoudiniCurveGui and HoudiniCurve scripts in Unity Houdini engine. Is this the only method or is there away to extend or replace these files without affecting the original Engine files? The way I have it now if I reinstall or update the Houdini Engine in Unity I would lose my changes.
  12. Hi there! Thanks for reading this. I recently installed Houdini and want to start creating asset for Unity. Unfortunately I'm running into one problem getting the Houdini Engine working. This file, houdini-engine.scripts.unitypackage is not where it should be. I've been attempting to follow the instructions(LINK) on the SideFX website. But the file they want me to use just is not there. Or anywhere on my computer. Reinstalling does not help. Does anyone know of a way to fix this? Or am I looking in the wrong folder? Any help would be appreciated.
  13. Lune from Feline Arts talks about how Houdini was used to create procedural game art for his indie game DragonMaze. Learn more about DragonMaze at: http://www.felinearts.net The Procedural Art of DragonMaze
  14. Hello! I've found myself needing to write out vertical cross maps from latlong maps to use in Unity, thought I'd quickly hack out a HDA for this purpose. hiplc is attached! generateHoudiniCubeMap.hiplc
  15. Hello, ​My name is Zac and I am a 3D Artist (Maya) and graphic designer looking for full time work in the US. My portfolio and demo reels can be viewed at www.zac3d.com Within my resume you will see I have been doing professional 3D work since 2009 and have more than eight years as a professional graphic designer. In addition to this, I also have been a freelance designer since 2003 creating projects ranging from corporate branding to digital video editing to web design to digital portraits as well as 3D models and exploded views and animations. Throughout my years of experience, training and education I have learned the value of hard work, creativity and being part of a team striving towards a common goal. Additionally, I am a fast, versatile worker that isn't afraid to learn new skills. In a recommendation from Chris Lord, a former owner of Design Mill, said, "Zac is a leader, when he is challenged he steps up and does whatever it takes to accomplish a task and do so with great value and professionalism." I am my harshest critic and always strive to put out the best possible product within the time available. While I know a wide variety of software, I am always seeking new ways to improve my skills by learning new software and techniques. You can view my 3D demo reel and graphic design portfolio at www.zac3d.com and I have also provided a link to my LinkedIn profile below. linkedin.com/in/zacswanson Swanson_Zac_Resume.pdf
  16. In this polycount topic: http://www.polycount.com/forum/showthread.php?t=132334 there is one interesting line in main post Now the question is, does it mean that there will be Substance Designer support in Houdini or is it about already existing Unity support? Anyone heard something more?
  17. Hello all , Today I have a short demonstration of my Houdini-file-parser for Unity, for procedural level generation. You can procedurally generate positions, rotations, scales, colors etc. in Side Effect's Houdini and import and process these in Unity. This way you can position, rotate and scale prefabs automatically into a scene, without creating additional scripts. This package is now available via the Unity Asset Store: https://www.assetstore.unity3d.com/#/content/12316 An early version of this importer has been used for my graduation project: http://forums.odforc...in-video-games/ Documentation: http://www.twandegra...r for Unity.pdf Music: Krackatoa-Noahs Stark