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Search the Community: Showing results for tags 'unreal'.
Found 4 results
Hey all Could anyone point me in the direction to get a rigid body sim into UE4, I've got the Sim (it can be super simple) and I'd prefer FBX. Ideally I don't want deforming geo. The closest I've found is this workflow but it seems like the code isn't maintained. (This isn't mine) LINK https://vimeo.com/124874315 https://www.orbolt.com/asset/LaidlawFX::RBDFBXExport::1.0 I wanted to know if there's something I'm missing. Thanks once again in advance. Brian
Sedatyf posted a topic in GamesHi ! I was trying to do some Vector Field or Velocity Grid for Unreal. And during my research, many forums redirected me on the asset Velocity Grid Exporter by Benny Yang on Orbolt. That's an amazing tool but it doesn't work on H15.5 with Particle Simulation. I don't know why, I tried to look through the code, but I can't see what's wrong. Do I make a mistake in using it ? Is there another solution to export Vector Field or Velocity Grid to Unreal ? Any help is welcome ! Cheers, Gaël.
Ben Mears posted a topic in GamesSideFX will be doing a Houdini + UE4 training session on the Unreal Engine Twitch stream this Thursday, Jan. 12th at 11am PST/ 2pm EST. Get more info and the livestream link here: https://forums.unrealengine.com/showthread.php?133203-SideFX-s-Houdini-UE4-Plugin-w-the-SideFX-Team-Jan-12th-Live-from-Epic-HQ!
Ben Mears posted a topic in GamesI recently came across this student project by Niels van Diermen that I thought was interesting. Has anyone else tried creating terrain for use in a game engine using Houdini and Houdini Engine? http://www.nielsvdiermen.com/?portfolio=procedural-terrain-generation-in-unreal-with-the-houdini-engine