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Found 3 results

  1. Hey guys, I have a particles simulation wrapping around a sphere (with min_pos) , I need to prepare a render for Nuke, which has the simulation unwrapped 360 degrees (as HDRI), do you have any idea how to do it? Basically the unwrapped simulation needs to work as a texture in nuke where the compositor will be able to wrap it back to a sphere (an eye of a character).
  2. Hey guys, I'm trying to figure out a way to unwrap the polygons of a geometry by face. Meaning that: face[x].vert[0].uv = [0,0] face[x].vert[1].uv = [0,1] face[x].vert[2].uv = [1,1] face[x].vert[3].uv = [1,0] What's the simple way to do this? Oh and I tought I could do this using the Vop(attribute) Sop but how do you output uvs since they are not in the output node... Thanks for your time guys.
  3. Hi all, I have a question. If I pelted my exterior uv by hand, how can I pelt my interior uv fit for exterior uv? It should done procedurally. My question better explained in my sample file. If anyone know some clue, please help me! Thank you. uvunwrap_only_interior.hipnc
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