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Showing results for tags 'veins'.
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Hello. nice to meet you all, im new here. Have good old question about how to make veins grow animation. I usually do my work in c4d, but thought that it would be much easier in houdini, but its not atleast for me, im kinda stuck. What I want to make is a box filled with blood vesels, i need them to animate, how they fill the space (volume, i guess). One look i found nice was this I like how the brunch off into little ones and they are tapped at the ends(this i need most, and have most problems achieving). Im pretty clumsy around houdini as far as i have researched its possible to do with lsystems or point sop solver? (am i correct? ) If someone could guide me a little bit, would appreciate much. thank you.
Hey guys, I don't have a lot of experience in SHOPs yet so I'd like to see if someone could give me some ideas for this. I'm developing a procedural eye and I'm able to do it's veins procedurally on SOPs but I guess it would be much more useful if I could achieve something in the shader, maybe using some kind of noise. I don't know. I'm kinda stucked in the beggining so I just need any kind of ideas here's a good reference (I like the thickness variation)