Jump to content

Search the Community

Showing results for tags 'voronoi fracture configure'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. Hi, When fracturing an RBD Packed object (glass window) using Voronoi Fracture Configure Object, it works well. However when I added Glue Constraint in Constraint Network (Glue the glass window to static RBD Packed object window frame), it produces duplicate geo in the fracture of the glass window. I saw people talking about putting the piece* into Group Mask field for the RBDGlue object to solve a similar duplicate geo issue with RBDGlue object. However in my case, I'm using RBDPacked Object, and constraint network. I wonder if anyone has encountered the same problem? How can I solve this duplicated geo issue? Thanks for help! shu
×
×
  • Create New...