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Showing results for tags 'voxel'.
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Hey friends: When I used maya, there was an option called "smooth" that I used in maya fluids. You know how voxels are boxes, so "box" like artifacting can appear. Smooth would render the corners and smooth squarish look that the voxels had, getting ride of the voxel-like appearance. Is there a way to do something like that in mantra? Thanks
Hi Guys, I just started learning about smoke simulation. I am trying to create a tornado simulation using smoke solver instead of Pyro. I followed the custom force tutorial from Ben Watts. The problem that I am facing is that when I start my simulation, after a while the smoke spread out and remains floating and it doesn't follow my velocity field. How can I get it to follow my velocity all the time, or is there anyway to kill the smoke based on their age? I have attached a quick preview and my hip file. Thanks, Preview.mp4 Tornado_test7.hiplc