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Found 3 results

  1. I'm using an if condition in my script to validate the existance of a directory. In case it doesn't exist, I want Houdini to stop execuing the code and raise a warning. So far I have: if (condition == False): raise hou.NodeError("No Source Folder Found.") exit() But it seems like houdini is ignoring the raise warning function... EDIT: Looks like the correct function for this is hou.ui.displayMessage("No Source Folder Found."), but it still runs the rest of the code which is not what I want...
  2. Hey everyone, I just downloaded this scene file and am getting a lot of error messages when I try to open it. I've taken some screen grabs of the errors: https://imgur.com/a/oTwmIkV Most of them say "Skipping unrecognized parameter [parm name]" but I'm also getting "[node name] using incomplete asset definition (full definition not found)." Anyone know what they mean or how to fix them? My apprentice version is 16.5.473 Thanks for your time.
  3. Guest

    Shadows over loops

    Hi! So we can't have nested foreach() loops? This: int thoseNumbers[] = array(0, 1, 2); int otherNumbers[] = array(3, 4, 5); foreach(int this; thoseNumbers) { foreach(int other; otherNumbers) { } } throws this: warning.WTF? Happy rainy day!
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