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Found 3 results

  1. Hey all, Trying to attach some clothing by using the biharmonic capture to put the boneCapture attribute onto my shape which in theory should get deformed with the agent animation, I just don't know how to apply it with an agent. Usually with kinefx I would do a bone Deform but don't know how to access that in the Crowd world. I've successfully transferred some sort of bonecapture attr onto the Jersey Shape, I feel like I'm just missing something simple. Here's some screenshots of my setup below: Thanks in advance!
  2. Hi troops Okay, I've got this guy rigged, weighted, and animated. All looking great. Did a render and found out that there is one little point that is getting deformed that shouldn't. I can't figure out how to un-weight the stray point. Everytime I go to the "capturelayerpaint1" and edit the point, my bunny body disappears!? I've uploaded the scene so the bright people can help me One word of caution, the bunny is under copyright, held by artist Linzie Hunter. Please treat the bunny with care and respect. Peace Josh Rabbit.hiplc
  3. Hi, I was wondering if anyone could help me with this. I'm creating a dandelion simulation where the geometry is attached to each wire and all the wires are being deformed. I'm having problems as the geometry spazzes out once the dandelion seeds come off the dandelion ball. Is the any way to fix the geometry right on to the wire so it doesn't deform because I think that's what the problem is. I'm kinda new to houdini, it's probably a silly error I can't see. Thanks in advance!
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