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Found 6 results

  1. yuko

    Maelstrom

    Hi, all. I've been studying Houdini. I wanna make a maelstrom(whirlpool) effect by using flip. I checked following forums, page and video, and tried several times. http://forums.odforce.net/topic/5560-maelstrom/?hl=whirlpool http://forums.odforce.net/topic/13044-how-to-approach-this-effect-in-houdini/ https://vimeo.com/151110546 http://blog.sina.com.cn/s/blog_60b3e1ab0102w5s6.html but it doesn't go well. someone any help? Sorry for my poor English. I attach my file. maelstrom_test_v003.hip
  2. Hello! I'm new to Houdini, please help!!! I need a small tornado from the fountain that enveloping the character's arm. I try to do this in a simulation, but I can not get a stable beautiful shape. I've tried to do custom velocity field like that too (https://www.youtube.com/watch?v=z19fxCbe2Eg), but still don't get stabil tornado shape. Also,I noticed that if I make a simulation in real size, then it is even more unstable and not beautiful(maybe I'm doing something wrong). The tornado should react to changing the position of the hand (hand is mooving back and forth). And do not know how to achieve the shape of whilrpool,as at my picture. Please, help! armGeo.obj armFX_experinemtal2.hipnc
  3. Hey Houdini Gurus! I am trying to do some RnD on creating a massive whirlpool using flip fluids. Although I am aware of how to create custom forces in Houdini, I am pretty much clueless on how to create a tangential vortex force in order to achieve this effect. In my head, here is how I think I would do it. Correct me if I am wrong. - Create a geometry where whirlpool would swirl on including the middle whole. - Create custom tangential vectors on that geometry with some noise patterns on it to break the uniformity. - Plug the field into the flip. Can anyone help me with this? What would be the maths behind it? I searched here and people have done it using Houdini Ocean Toolkit before but that's not the approach I am looking for. I want to achieve it in flip. Something like this Thanks a lot for the help. -b
  4. Hey guys so I have been working on a whirlpool simulation for a couple weeks now. I am fairly new to houdini. Only about a month in the program so still a lot to figure out. I got the whirlpool itself meshed and it looks good for what i want. Where im stuck now is getting the foam to look good. So far all i can get is this smoky look on top of my mesh. If anyone has any thoughts i could really use some help. Cant find much on the forums so far. Ill attach a screen shot of what im talking about and also my most recent houdini file. Project is due soon and really need some foam/whitewater to complete what im looking for. Thanks in advance for any help! untitled1.picnc whirlpool_v053.hipnc
  5. Hey everyone need some help with my whirlpool simulation. I probably didnt do this the ideal way but i only have about three weeks experience so far in houdini at all so trying to go from knowing nothing right to a particle simulation was tough. I am working on a whirlpool simulation and i need about 10 seconds for the simulation. The main thing i need some help on is the particle separation, the voxel size and adding foam to it. Of course any other tips and tricks are appreciated as well. The houdini file and some screeenshots of what the current simulation looks like are attached. Thanks Guys! whirlpool_v024.hipnc
  6. Hey guys i was wondering if any of you could give me some guidance on a whirlpool simulation ive been working on. I can submit the file if anybody would like to look at it that would be awesome. I guess the main problem im having is determining how high of quality i need to make everything. For my project in school we are using maya and arnold. I have the Rop output nodes setup and i think i have a feel for how to convert it to an alembic and importing it to maya from there. Any tips that anyone can provide would be great. whirlpool_v021.hipnc
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