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  1. Hi guys, I've been giving VEX a go recently and I've hit a block in something I'm trying to achieve. I'd like to take a set of points from a scatter node and wobble or wiggle each of them randomly on a given axis (Y) over time. As an expression this is as easy as sin(time * #) in the rotation transform for a desired axis. This doesn't work in VEX as everyone knows. I did find a lot of reference on matrix and quaternion functions in VEX and this seems like the way it should be done. It looks pretty complicated though for something as simple as wobbling a point on an axis. I know VEX works with radians only. Anyway, I'm sort of stuck. Any help would be appreciated. Thank you!
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