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Found 22 results

  1. Hello Everybody! DIGIC PICTURES has some new job openings for FX Artist roles! FX Artist (staff - on site/remote): https://digicpictures.hrfelho.hu/job/30/effect-artist FX Artist (freelance - remote): https://digicpictures.hrfelho.hu/job/47/freelancer-effect-artist Come join us!
  2. Hey Everyone, Digic Pictures is now hiring for Freelance Houdini FX Artist position! If interested, please apply here: https://digicpictures.hrfelho.hu/job/47/freelancer-effect-artist
  3. Hi All, for my uni project created this satellite destruction. I have attached the billowy smoke pre-set to the Debris source and it does not show in viewport or render view? But as I don't have any error messages I can't figure out why it won't show... All and any help in the right direction would be appreciated as my deadline is next month! Ill attach both files above. TIA, Calan. Save.16_Smokenotworking.hip Auto_UV_sat.obj
  4. In PDG network, how can I access Outputs (see image) of a preview node withing Python Processor context? In other words how can I access @pdg_output or workItem.output from Python Processor node? Update Feb 23, 2:13 pm I tried the following but it prints an empty array. for upstream_item in upstream_items: new_item = item_holder.addWorkItem(parent=upstream_item) print(new_item.inputResultData) Update Feb 23, 2:24 pm (Solved) After struggling with this for 4 hours I finally was able to figure it out by reading HDAProcessor code located at C:\Program Files\Side Effects Software\Houdini 18.5.408\houdini\pdg\types\houdini\hda.py It seams like most of default nodes store outputs with item.addExpectedResultData(...) call. So to get output values of a previous PDG node for upstream_item in upstream_items: new_item = item_holder.addWorkItem(parent=upstream_item) parent_outputs = new_item.expectedInputResultData I hope it helps someone.
  5. Hello Houdini friends, For upcoming automotive commercial project, UPP Prague is looking for Houdini generalists, with experience creating photoreal CG environments. Ideal candidate should be a resourceful and reliable artist requiring minimum supervision, and able to deliver top quality work within tight deadlines. Your work could range from generating high quality models, textures and look development (Mantra, Redshift), to creating modular, CG environments related Houdini digital assets. This is 4-8 weeks contract, starting mid-November 2020. Due to current restrictions, you need to be able to work remotely (VPN). For more info, please contact dominica.jandova@upp.cz, and include "3d enviro artist" in the subject line. website and showreel: https://www.upp.cz/advertising
  6. Hi .At this moment I'm interested in freelance projects If you would like to get in touch I can be best reached by email at kakazyka@gmail.com Showreel
  7. Hi guy. I had been working with redshift for over a month already and I am in the middle of a proyect. Suddenly when I open the proyect EVERYTHHING failes. There isn´t a single redshift node working: This is my env: PATH = "C:/ProgramData/Redshift/bin;$PATH"<font></font>" HOUDINI_PATH = "C:/ProgramData/Redshift/Plugins/Houdini/17.5.173;&" It looks like it uninstalled itself somehow. I really don´t know what did I do. It just stopped working from one day to another. I tried resenting the pc and reinstalling redshift. I hope you can help me. Thank you
  8. Artist Michelle Lopez is seeking a part-time temporary mid-senior level animator to modify an existing 360 degree animation of an explosion depicting moving debris. Seeking artist with 3-5 years production Houdini experience and 1-2 years Nuke experience for 1-3 weeks of remote work, freelance flexible schedule. The video will be one aspect of an immersive video and sound installation to be presented at the Franklin Institute Planetarium in Philadelphia. The video brings together natural disasters, cultural iconography, the aftermath of violence and visualizations of entropy. Please reach out with reel/resume to michellelopez@me.com Low_Res_Joplin_Snip.mov
  9. If you've worked for more than a year or two in Visual effects you've likely seen or experienced yourself the dreaded call to get something PERFECT. But, as it is said "Perfect is the enemy of good enough." I bring this up because it's certainly happened to me. I've only recently in the last couple years become really comfortable with saying "screw it, this is fine". But it seems like a skill I should have mastered earlier in my career. So, hopefully a beginner will find this post and read it and save themselves some frustration. Has this ever happened to you? Has this happened recently to you? Have you been chasing down a technical solution to something when something quick and messy and by hand would have probably worked fine? Have you ever simmed and resimmed and tweaked and resimmed again and again trying to find that one set of parameters that would look great when really those few stray particles could have been deleted by hand after it was cached?
  10. Hay Community, Looking for a good laptop for RnD Houdini work. Thin and good performance does anyone have experience with Razer Blade or similar models?
  11. Hi there. I have finished my 2nd year in uni and I'm looking to build a killer FX reel by the time I graduate next year. I would greatly appreciate advice on what to work on in the next year and criticism on my current showreel. For the next year at uni, we have to make a short film for which I'll be doing the fx.It is currently centred around a snow leopard in a Mongolian landscape. I was planning to create a custom material point snow solver and am currently learning c++ and the HDK. My current showreel is available here: Thank you and have a good day
  12. Hello Everyone, I'm seeking information and advices about working in Australia (RSP, Iloura, Animal Logic and other great vfx houses). I'm 27 and currently working as junior compositor in Italy since 3 months but I want to emigrate (I'm putting money aside for this). I have to opportunity to obtain a Working-Holiday visa that permits to work 6 months per employer in a one-year window (you could gain another year if you work in farms for 88 days in that year). Could be a good idea to get that visa, travel to Australia and drop by these vfx houses to work there?
  13. Dear All I am new to Houdini and learning as much as I can at the moment. I have the time for a while to develop my understanding and looking for people to collaborate with. I am willing to work for free on projects in return I would be mentored and taught becoming better with Houdini. So Please let me know if anyone is interested. I have a good workstation and have some time to work and learn. Thanks
  14. Hey all, I am an FX TD and artist currently looking for work in Canada, Europe or remotely. Email me at: grimaldi.diego@gmail.com This is my latest reel
  15. Please, I just need a couple of pointers I've been trying to set-up a pyro simulation, have some smoke rise up and collide with an rbdobject. I've uploaded my hip file and written all my questions and problem explanations in there. Plus I think that it's much easier to understand if you have my hip file instead of me trying to explain it here in text form. Please take a look at it. The gist of it is : The smoke has a temperature field. And I've wanted to lower the temperature field of the smoke that comes in contact with the geometry so I've come up with the idea to give the geometry it's own temperature field and tick the temperature merge option on the pyro solver. In order to create the geometries temperature field I plan to make a volume mask to mask out the smoke's temperature field so that i'm only working with the voxels that make up the geometry and then lower their values, the result will then be the geometries temperature field. I've listed all the problems and explanations inside the hip file please take a look Any suggestion is greatly appreciated Thank you Houdini_DOPs_pls_help.rar
  16. Glassworks London is looking for mid and senior positions for some really cool projects, if you are interested to work with a bunch of nice and very talented people please send us an email with a link to your showreel as soon as possible to; 3d.jobs@glassworks.co.uk I am sure you are going to love it.
  17. ... Houdini usage for games creation in Europe? Couple years ago there was a post by GuerillaGames, than there is a ben who works in Ubi. I think I saw someone working for EA, but not in Europe. So, are there any other places on the old continent where it's used? How popular it's? Are there many more this kind of jobs than in 2008? Is there a life anymore in Europe or maybe everyone moved their ass to Canada? ------------------------------------------------------------------------------------------------------------------ Game companies in Europe that are using Houdini: (by type of work, company can be in more than one category) Procedural: Guerilla Games Electronic Arts Sumo Digital Ubisoft Microsoft Soho (I think) VFX: Guerilla Games RARE Criterion Remedy Houdini Engine: Guerilla Games Microsoft Soho (I think) ------------------------------------------------------------------------------------------------------------------ Game companies in US that are using Houdini: (by type of work, company can be in more than one category) Procedural: Certain Affinity------------------------------------------------------------------------------------------------------------------ VFX companies in Europe that are using Houdini with game engines: Axis Animation
  18. Hi, I'm looking for a Houdini Shading/Lighting artist, to share a project with photo-realistic skills needed. This is NOT a volunteer job, it's a paid work and you will be asked to estimate the budget cost. I'm available to tell you more, and to send you some elements to help you to find out more about the project. I have a rough storyboard and an example of film which will be the model of the 3d work. I work as graphic designer and I usually do some simple 2d-3d broadcast motion design for France. You can find some examples of my work here vimeo.com/69952906 Thanks in advance ! Mathieu
  19. Hello ! I work as graphic designer and I usually do some 2d-3d broadcast motion design for France. You can find some examples of my work here https://vimeo.com/69952906 . I'm looking for a Houdini freelancer, to share a project with particles. I'm too limited with my technical skills with particles handling and I need a VFX specialist. Of course, this is NOT a volunteer job, it's a paid work and you will be asked to estimate the budget cost. I'm available to tell you more, and to send you some elements to help you to find out more about the project. I have a rough storyboard and an example of film which will be the model of the vfx work. Thanks in advance !! Mathieu
  20. Gimpville is a mid-size VFX shop in Oslo, Norway specializing in high-end visual effects and 3d animation for feature films and TV Commercials. Please visit www.gimpville.no for more information. Gimpville is looking for a middle to senior level Houdini TD to work on an upcoming feature film. Primary visual effects includes huge landslide, large scale tsunami shots and destruction of a fjord and harbour area / marina. The project is scheduled from early august 2014 to early June 2015. Responsibilities: Creating large-scale particle, rigid-body, smoke and FLIP-fluid simulations. Help to design solutions in order to create the effects required. Essential Skills: An excellent knowledge of Houdini. A thorough understanding of techniques and technologies relating to simulation and procedural setup. Previous experience producing effects such as smoke, fire, water, steam, debris, rigid. and soft body simulation. A good eye for details and motion. Able to solve problems fast, individually and creatively. Desirable Skills: Programming Houdini HDK assets Rendering experience with Mantra A familiarity with pipeline issues, especially working between packages and large scale data. Python, VEX and HScript scripting Accommodation can be arranged upon request. For technical enquiries, please contact Ole G. Eidsheim, ole@gimpville.no. Other requests and application, please contact Lars Erik Hansen, larserik@gimpville.no
  21. I know it's tough out there, but I got the CHOPS, the SOPS, the POPS, and the DOPS to help deliver on time and under budget. Check out my reel over at: https://vimeo.com/56454131 The breakdown's at: https://docs.google....-bh63-CoVcY/pub Resume: https://docs.google....L64OrmVZsr8/pub and finally my LinkedIn will all sorts of accolades from old work mates: http://www.linkedin.com/in/clearmenser
  22. We are Ukrainian company looking for additional help, somebody to setup and render various FX scenes, like explosions and clouds. No big experience needed, 1 year with Houdini should be enough, but please have talent :-) It's OK to work remotely, per hour or monthly salary. Please contact ph_houdini@prog-net.com Thank you Paul
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