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Can Houdini do DOF and Motion Blur in COP?


hopbin9

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DOF - yes. Use a depth map piped into a Depth of Field COP, then fed into a Blur or Defocus COP's mask input, with per-pixel enabled on Blur or Defocus.

Motion blur - only uniformly on an entire image element, which is a translated by a Transform COP. The Streak COP and Radial Blur COPs can also apply motion-blur-like elements to an image. The Velocity Blur COP does not operate as expected.

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Real motion blur is the one thing I dearly miss in COP. It would be almost perfect with it!

To get a motion blur pass in the first place is a bit fiddly, and there are posts on this forum, but if you want there is a ready-made one hidden in the default fur shader.

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