Jump to content

creating clusers for animation?


calin_casian

Recommended Posts

You can apply a transform or soft transform to a group of points and either make the handle persistent, or create a Null at the OBJ level that passes it's transform info down into SOPs to the transform or soft transform SOP. If you need something more robust than that, like specific weighting, select a group of points, add a custom attribute, set up or paint this attribute on those points however you see fit, and then use that attribute in an expression for whatever type of deformation it is that you are trying to achieve.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...