Jump to content

particle and texture problem


calin_casian

Recommended Posts

hi,

I'm no master in using particle on any 3d software but I'm curious if it's possible in houdini to geneate particles out of an gray scale image like in maya and after generating the particle should stick to the surface (follow any surface deformation that may occur). I need this to replace the particle with some objects.

see ya

calin

Link to comment
Share on other sites

Yes you can, bring your image into cops, greyscale it to your liking, or contrast it up to maybe use luminance then in the source pop, use the pic function in your birth probability field, look up the pic function in the exhelp of a textport viewer, you can birth based on different colors, luminance, saturation, quite a few things. I'm not sure but I think you'll have to move the emitter above the surface a bit for it to get the collisions to work correctly, just attach a collision pop and you should be good to go. It's almost exactly the same as texture emission in Maya, just a little different way of going about it.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...