Pierre-Simon_Henri Posted October 28, 2011 Share Posted October 28, 2011 Greetings OdForce community. I post this message in the Houdini forum, but still had no answer. I will try here. Since two days, my houdini scene keep crashing.I was wondering if it's possible to get some kind of crash report more precised than the one popping as my Houdini crash? Right now, i have : "Fatal crash. Scene saved to C:/blah blah blah" Thanks Quote Link to comment Share on other sites More sharing options...
Erik_JE Posted October 28, 2011 Share Posted October 28, 2011 In linux crash log and scene is saved to /tmp. I have no idea where windows puts them. Quote Link to comment Share on other sites More sharing options...
Pierre-Simon_Henri Posted October 28, 2011 Author Share Posted October 28, 2011 In linux crash log and scene is saved to /tmp. I have no idea where windows puts them. Indeed, i am on Windows. But probably if you give me the name of the actual file, i could do a search on my drive? I think this could probably work? Quote Link to comment Share on other sites More sharing options...
Pierre-Simon_Henri Posted October 28, 2011 Author Share Posted October 28, 2011 I got the crashreport file. For the record, i found it on windows at : C:/Users/"username"/AppData/Local/Temp/crashlog_"username" The crash happen this time when i tried to do a flipbook with my whole scene unhidden. Here what the crash report message has to say: Crash report from pshenri; Houdini Master Version 11.1.67 [windows-x86_64-cl14] Traceback from Fri Oct 28 11:22:03 2011 Caught signal 11 +0x69d852c8 [DrvPresentBuffers] +0x69d1a57c +0x69d2b0ba [DrvSetContext] +0xf1da517e [wglSwapLayerBuffers] +0xf1da5604 [wglMakeCurrent] +0x70a18370 [RE_NTServer::GLMakeCurrent] +0x70a0c233 [RE_OGLRender::makeCurrent] +0x70a0e2ba [RE_OGLRender::lockContextForRender] +0x6f17ea45 [uI_Window::doRedraw] +0x6f12391f [uI_Queue::doWindowRedraws] +0x6f164575 [uI_Timer::handleEvent] +0x6f10207d [uI_Manager::handleEvent] +0x6f121b56 [uI_Queue::UI_ActualQueue::processHighPriorityEvents] +0x6f121f62 [uI_Queue::processHighPriorityEvents] +0x756f0cc4 [bM_Viewport::renderImmediate] +0x72251e3e [OP3D_Flipbook::picWrite] +0x722529bc [OP3D_Flipbook::writePictures] +0x72252ea6 [OP3D_Flipbook::startFlipbook] +0x72292dcf [OP3D_View::saveViewportTypeCommands] +0x74fb4da9 [CMD_Manager::runCommand] +0x74fa8107 [CMD_Manager::internalExecute] +0x74fb2628 [CMD_Manager::processInput] +0x74fb3f01 [CMD_Manager::internalSendInput] +0x74fb551e [CMD_Manager::sendInput] +0x7477d5e4 [DM_PicWrite::makeFlipbook] +0x7477ef32 [DM_PicWrite::open] +0x747a619f [DM_ViewData::handleKeyEvent] +0x72286292 [OP3D_View::handleKeyEvent] +0x72c48237 [JEDI_View::handleKeyEvent] +0x6f1244ff [uI_Queue::processNextEvent] +0x6f12462f [uI_Queue::drain] +0x6f124728 [uI_Queue::eventLoop] +0x6f102f10 [uI_Manager::eventLoop] +0x700baa1f [AP_Interface::getWindowGeometry] +0x700bafdf [myWinMain] +0x4000187c +0x7767652d [baseThreadInitThunk] +0x778ac521 [RtlUserThreadStart] Quote Link to comment Share on other sites More sharing options...
edward Posted October 30, 2011 Share Posted October 30, 2011 That indicates a video driver problem. What are the conditions of the crash? Does it work if you flipbook with a smaller viewport? eg. First make your Houdini window much smaller before flipbooking. Quote Link to comment Share on other sites More sharing options...
Tom Posted October 30, 2011 Share Posted October 30, 2011 That indicates a video driver problem. What are the conditions of the crash? Does it work if you flipbook with a smaller viewport? eg. First make your Houdini window much smaller before flipbooking. You got crash when rendering flipbook? Quote Link to comment Share on other sites More sharing options...
Pierre-Simon_Henri Posted October 31, 2011 Author Share Posted October 31, 2011 That indicates a video driver problem. What are the conditions of the crash? Thanks for answering guys. To sum up my scene composition, i have particles, alot of them, around half a millions colliding with a water surface plane. I then mesh them with a particlefluidsurface node to create a crust surface floating at the surface of the water. My step size of the surface is at 0.01. Even if i mesh only a portion of it by overiding the bounding box, i still get this crash. Flipbook doesn't seem to be the problem. Sometime, i only open my scene, select a nod and it crash suddendly without warning. Even if i post my scene, i don't think that it is the problem. I tried back at home with my laptop and in 3 hours, it never crash. And that poor laptop is kinda old. So i think you are right guys, it's a video card problem. We are finaly getting our two master license today at job and i'm pretty sure we have access to a technical support. I will send them my crash report, until then , i will try to resize my houdini window. Any other suggestions? I will keep you informed of my progress. Thanks again. Quote Link to comment Share on other sites More sharing options...
edward Posted November 1, 2011 Share Posted November 1, 2011 Make sure you send them: the crashlog, full video card details, including driver version, and the simplest scene that crashes on your computer. Quote Link to comment Share on other sites More sharing options...
Pierre-Simon_Henri Posted November 1, 2011 Author Share Posted November 1, 2011 (edited) Make sure you send them: the crashlog, full video card details, including driver version, and the simplest scene that crashes on your computer. Thanks all for the support, i will do that in a few moments and come back with their solution, for the record. Edited November 1, 2011 by Pierre-Simon_Henri Quote Link to comment Share on other sites More sharing options...
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