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How would you control object positions with VEX


meshsmooth

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How would you control object positions with VEX

It has to be fast the, vex SOPs work on 100's of points and I would only want to work with 20 objects

I want to take in several object transforms and use VEX to work with the information and then send it back to other objects.

this may sound like a job for chops but from what I have seen that isn

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