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overlab multi i3d-cloud


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hi all!

i tested about i3d cloud

'i3d surface shader' work with zdepth but don't overlab each other.

'i3d fog shader' don't work with zdepth and don't oberlab each other.

i can overlab i3d cloud and surface object but cloud vs cloud is don't know.

how can i overlap multi 'i3d cloud'?

post-15-1068087873.jpg

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I'm probably the least qualified to answer that one here but for what's it worth there was a sketch on this just this past siggraph.

From here,

http://www.siggraph.org/s2003/conference/s...ketches/21.html

Avalanche! Snowy FX for "XXX"

The technique developed to create a fully computer-generated avalanche for the feature film "XXX" using Houdini and a proprietary voxel renderer: VoxelB-.

Alan Kapler

Digital Domain

There was also a sketch on VoxelB by Alan in last year's siggraph as well on the "Evolution of a VFX voxel tool" where it featured pics of the water horses in Lord of the Rings 1 and the eoriding arch effect in The Time Machine. According to the brief, VoxelB has also been featured in The Grinch That Stole Christmas. Red Planet, X-Men 1. Quite a versatile tool!

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