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animating shaders


Hello world

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Hey Brian, you can drive shaders either by animating parameters on the shader itself, or by animating attributes that are being picked up by the shader ( they need to have a common name and type with parameters in the shader, they are then picked ub and overriden automatically). I did a fair bit of volume and cloud animations that way.

Vex is very special in the sense that as a language it is basically dealing with vectors, so you can build test setups in a sop context and easily preview, debug and understand them before setting them into a shop context.

Edited by Macha
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