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thom

HOT for h12

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Would you be able to post your project file for compiling on windows?

Edited by ikarus

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Hi,

I just downloaded the source to try to compil it on windows 7 x64.

Since I am a very beginner for this kind of thing, I used hcustom.exe.

When I type this : "hcustom.exe SOP_Ocean.c" I get this error message :

c:\hocean_hot_h12_src\src\Ocean.h(67) : fatal error C1083: Cannot open include file: 'fftw3.h': No such file or directory

Of course, I am stuck.

Any clue is welcome.

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have the same error, I m trying to compile for the lasted build 12.1.77.

the previous compilation for the 12.1.33 make the news build to crash at start.

thomas

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Hi guys!

I need some help with a error, I am getting a missing "libGB.dll" on H12.1.33, even with this error everything seems that´s working fine but it is really annoying anyone knows how to fix this?

I am using HOT for windows.

Thanks.

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Hi guys!

I need some help with a error, I am getting a missing "libGB.dll" on H12.1.33, even with this error everything seems that´s working fine but it is really annoying anyone knows how to fix this?

I am using HOT for windows.

Thanks.

Do you have an old install of HOT somewhere? If so remove that.

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Hi,

I just downloaded the source to try to compil it on windows 7 x64.

Since I am a very beginner for this kind of thing, I used hcustom.exe.

When I type this : "hcustom.exe SOP_Ocean.c" I get this error message :

c:\hocean_hot_h12_src\src\Ocean.h(67) : fatal error C1083: Cannot open include file: 'fftw3.h': No such file or directory

Of course, I am stuck.

Any clue is welcome.

I'm also getting this. I would like to know what needs to be done point-to-point to be able to compile HOT for different builds, as having to rely on Christian to compile for all kinds of different builds is not a good solution for neither him or me in the long run.

BTW: Latest compile for 77 also works fine with 82. Thanks.

Edited by Ole

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Any chance by adding a thread option for the HOcean_eval vop? now only sop have a thread option.

As it works per point I think it is already threaded(?).

It should just be to set the vex_numthreads options if you want to limit it.

Edited by Erik_JE

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Hi folks.

Is there any chance one of you could explain how to set up the HOcean_Ocean_Eval in displacement. I cant make it work.

Thanks a lot

Cheers

Erik

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