i'v seen a few of Flip or naiad test videos about ship sail on the water.
In many tests, they build a large scale fluid tank so the ship can goes farther but with lots memory cost and time waste.
My goal is optimize this,
i created a customize bounding box to limit the Flip and parent the bbox position with the ship.
so i had a constant memory cost wherever my ship sail.
lucky it works!! my ship sail on the ocean without the default volume limits..
Hip i uploaded at #4
In the next step, i'll try to use the velocity field to auto-resize the flip , so that even the ship sail with different speed and turn around, my boundingbox will still match perfect.
i think i also need a minimum and maximum set when ship doesn't move or move too fast.
Edited by Neil, 02 May 2012 - 03:49 AM.