Jump to content

Screwed topology


Stremik

Recommended Posts

i've seen such things after mirror/fuse where you end up with zero-area polys. you can turn on primitive numbers on your subd cage and see if there is a number along there. delete that bastard if it occurs by typing the prim number into a blast. facet sop with "Remove Degenerate Polygons" might work too.

Link to comment
Share on other sites

Fuse did the trick!

Big thanks for your help guys!!!

This problem occured after I tried editing point coordinates in the damn buggy Geometry Spreadsheet. That is,

if you do so and then go back to Geometry view, select some other point and move it, than the point whos coordinates

you just edited in the spreadsheet will jump in to the blue!

I submitted this bug on SideFX forum a while ago(in fact, before the last,

6.1.200 release) and it has been noted by them but it uppears this bug is still there.

I'll go remind them right now once again.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...