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RAY SOP


TheUsualAlex

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Oopsy. May be it's about time to go to bed...

Well, basically, I want to use a low res poly object to control high res NURBS objects - almost like SubD cage modeling.

So I use the Ray SOP to do this. However, as I use Edit SOP to move the poly proxy model around, the NURBS surface will have slight boil on the surface. I couldn't figure out how to prevent this boiling even after turningup teh Sampling rates...

Basically, it's the same thing as Maya's Wrap Deformer where you use one object to deform another objects. Or may be even like Softimage's Shrinkwrapping?

Whew... I think I should go to sleep. :ph34r:

Cheers,

Alex

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