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dennisvolkerts

Breaking Wineglass With Flip Fluids collide problem

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Hi!

I have made a glass that shattered. See:

Now i have cached it out and want to add some flipfluids such as wine.

But because my glass object is to thin, its just go's true my glass.

What i tried to do is to set its collide divisions to 150, but then im stuck with another problem.

before the glass hits the ground, almost all fluids is disappeared.

Has anyone a solution how to handle this kind of things?

thnx alot!!!!

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Make a separate collision object to contain the fluid, but do not render it. You should check out Peter Quints tutorial on this exact effect -

http://vimeo.com/15490394

Yess thanx!!!

I'have asked him also and he sayed that i should post it on odfore ;)

I have followed his tutorial about the winespill but there the winglass don't shatter so i can't use a proxy object for it.

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You could try taking your shattered pieces (write them out after simming), then read that geo back in and thicken it up with a polyextrude in a foreach sop. Then you can use that as your collision geo for the flip fluid. It won't be 100% accurate but you should be able to make something that looks nice.

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You're welcome!

Post a video for us to see!

I will!!!... simulating right now. Then rendering... coming soon!!! ;-)

ps. Whats the best way for a wine shader? refraction 1.33? refrac color to dark red? thats it?

ofcourse i use some compositing so i can change it a bit! thnx

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