Jump to content

how to mantra render with no camera motion blur?


Recommended Posts

I don't know if there is an easier way, but you can remove the values that a channel takes between integer frame numbers. For example, if you have an animation on channel ry then you can counteract for the interframe values with an expression in a parented null that corrects for the channel like so:

chf("../null1/ry",$FF+1)-chf("../null1/ry",$F)*1[/CODE]

Your camera will now move in jumps in that channel, from frame to frame, and therefore remove motionblur. You can even blend it in if you change the *1 value in the above expression.

Edited by Macha
Link to comment
Share on other sites

  • 2 weeks later...
  • 4 years later...
3 hours ago, rbowden said:

Should just be Xform Time Samples yeah?

Render Properties -- Rendering -- Xform Time Samples.

Thanks!

 

For those following along, on the camera: Render Properties --> Mantra --> Rendering --> xform_motionsamples

Edited by LukeLetellier
Link to comment
Share on other sites

  • 3 months later...

I'm doing some custom particle trails (taking into account the camera transforms) to do some more detailed motion blur effects. This means I don't want any blur on the particles (geo or camera).

However, I still need the holdout geo to have all of it's normal blurring. Anyone know if this is possible? Essentially, can you have camera blur on one object and not on another? I've tried all of the object specific render parms I can think of but no luck yet. Could just not be doing the right combination of settings.

Cheers, Carl.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...