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Export geometry from Maya to Houdini.


paul_winex

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Hi guys. I write pipeline tool to export geometry from Maya into Houdini. Now I propose to try the current version, not the final, but with useful functionality. See a video with examples of use.

The main task - to export geometry to primitive groups of different rules.

https://vimeo.com/54384737

Download:

http://www.paulwinex...exporter-v0-5b/

Install:

1. Extract archive and move folder pw_mGeo into site-packages the Maya folder python. For example:

C:\Program Files\Autodesk\Maya2012\Python\lib\site-packages[/CODE]

Linux

[CODE]/usr/autodesk/maya2012x64/lib/python2.6/site-packages[/CODE]

2. Instal PyQt for Maya.

https://www.google.r...lient=firefox-a

http://awesomelife.i...-windows-7-x64/

Download the compiled PyQt from my blog:

http://paulwinex.blogspot.ru/2013/02/installing-pyqt-for-maya-nukehoudini-on.html

3. In Maya run script

[CODE]
from pw_mGeo import mGeoWriter
mGeoWriter.show()[/CODE]

Edited by paul_winex
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Thanx Paul, your script works great. I am very new to Houdini and I would like to ask you something: in order to manipualte each one of the 4 objects in my scene seperately, I exported 4 different .geo files. Is this possible with one .geo file and the use of groups?

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  • 3 weeks later...

2gpapaioa

I did not understand your problem. You can export in one geo any groups. For example, all at once.

2Netvudu

Altmbic:

- is faster (write and read)

- is single file

- not support groups (from maya to houdini)

- not support attributes (in the future in my script)

you can write "alembic" animation cache and one .bgeo file with geometry groups (from mGeo exporter), then copy the group to geometry of alembic cache in houdini

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