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twist sop


shushu

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Hi.

It´s really dark to see , but I did a CC in nuke to see the FX.

Looks cool do you mind putting up a test Hip to see how the network is built.

If you don´t mind

mangi

Edited by mangi
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Hello Mangi!

1) make a tube with polygons that you deem necessary

2) montain sop; offset: $F(or$T)* desired speed

3)Twist sop; offset: $F* ""

4) copy volumes to points.

5) use volume merge (to add speed rendering)

6) add environment light and render with pbr

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  • 2 weeks later...

Apparently only in Houdini's true volume, and this is what many people have long dreamed.( recuerdo que en ciertas oportunidades cuando yo era usuario de otro sistema, pensaba qué bueno seria convertir cualquier objeto, en humo:)

make a spher and append an Iso Offset node? then copy the volume to points by copy node?

I think this is the best method to make this kind of atmospheric effect. fast and clean.

copy volumes to points or particles, volume merge, and pbr, env light,and so on

Can all of you, add your test?pleesss

Edited by shushu
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