Jump to content

vopsop question


hakack

Recommended Posts

I have a simulation that has particles running over a terrain to mimic rainwater. However, there are places where I want to get rid of stray particles.

I tried writing a vopsop that uses a while loop to calculate the distance from a point to all the other points and deletes it if the minimum distance is higher than a certain number. The problem is it calculates the distance of the points from the origin instead of the other points.

Can you tell me what I'm doing wrong?

Particledelete.hipnc

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...