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Copy Sop Orientations


fex

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Hi all,

nice to see Odforce being online again :)

anyone knows how to get copies rotated evenly on source

object ... what i tried is stamping $PT but the point numbers

are not right sorted for this task.

Any ideas on this or totally different solutions?

thx fex

post-19-1080080973.jpg

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Hi fex,

Try experimenting with adding an Up Vector attribute (or a Velocity) attribute to your template. A rotation is much more fully defined if you have two vectors to describe it.

Try this first: Up Vector = {0,0,-1} (down z-axis)

Maybe that will help?

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while we are on this subject... how can i control this when using point instancing..

for example.. i have a tube going in the zed and i am copying that using a poly sphere as the template.. if i use copy sop, it looks fine.. looks like the tube is coming out of the sphere along the point normals which is good.. but if i go and try to do it with point instancing instead of the copy sop (same sphere and tube), all the tubes will be aligned going in the direction that i set..

how can i use point instancing and keep my obj rotated correctly to the point normals of the templace geometry?

thanks,

dave

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